Working on the Medieval campaign rules some more has turned into me experimenting with distributions and stochastic curves, as I look at using a 3d6 system, and a 2d6 system. Here are both charts, presented as I was experimenting with them.
3d6 Version | 2d6 Version |
---|---|
3 - Orchards 4 - Vineyard 5 - Port 6 - Town 7 - Free Land 8 - Forest 9 - Forest 10 - Farm 11 - Farm 12 - Pasture 13 - Pasture 14 - Free Land 15 - Church 16 - Highlands 17 - Fish Ponds 18 - Orchards | 2 - Vineyard 3 - Port 4 - Town 5 - Freeland 6 - Forest 7 - Farm 8 - Pasture 9 - Church 10 - Highlands 11 - Fish Ponds 12 - Orchards |
In both cases, I think I got the frequency correct, of the different types of Lands, in relationship to each other. However, I am thinking that I will go with the 2d6 system, because it means that the land types at both legs of the system (meaning, Vineyards, Ports, Fish Ponds, and Orchards) are extremely rare in the 3d6 system, and I did not intend that to happen.
Next will be assigning troop types to the different lands... and working on the limits and options inherent in the economic system (money sources, money sinks, and market options).
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