Pages

.

Showing posts with label convention. Show all posts
Showing posts with label convention. Show all posts

Local wargaming club - active and moving forward

The Old Dominion Military Society has reformed and has been gaming weekly with great success for several months. We recently held our summer convention (Guns of August) at the local military museum, the Virginia War Museum in Newport News, and it was a great success.

Check out the after action report on the club blog.




reade more... Résuméabuiyad

Medieval Wargaming at Guns of August

[ODMS has held it's 2016 Guns of August convention.  The convention was in a location, and while the gaming and other activities were better than ever, there were some problems with the location (hotel).  Rumor has it that they are looking for somewhere else for the Williamsburg Muster in February of 2017.]

At the recent Guns of August convention, I hosted an event called "Introduction to Medieval Wargaming".   It was an event where I referee'd two different Medieval battles, using the Neil Thomas rules, Ancient and Medieval Wargaming.  The rules are available from Amazon, and a host of other locations, and provide a great introduction to the period.


The Neil Thomas book is divided up into four sections, with Biblical, Classical, Dark Ages, and Medieval making up the sections.  Each has background, historical notes, specific rules, and army lists.

For this event, I chose the Dark Ages chapter for my two games.  Some might argue that the Dark Ages are not medieval, but I would argue otherwise.



The first battle was between Vikings and Welsh (I adapted the army list for Picts/Scots for the Welsh).

Viking Army - players: Gisselle and Bill
2x units of Huscarls (with Berserkers in the units)
4x units of Bondi (each with one stand of archers)
2x units of Thralls

Welsh Army - players: Alex and John
1x unit of Mounted Nobles
1x unit of Light Horse
4x units of Shieldwall Infantry
1x unit of Huscarls (viking mercenaries)
1x unit of Archers

The vikings were quite aggressive.  At one point, a unit of Huscarls even got close enough to charge the Welsh Nobles (mounted).  Due to this aggressiveness, and also some very lucky combinations of dice throws (good for the Vikings, bad for the Welsh) it was a sound, and quick, Viking victory.  However, I believe that the players really enjoyed the game, and the armies.  All of the players were miniatures gamers, and medieval gamers, but none had played the Neil Thomas rules before.  It was a fun ruleset for them, but (for experienced players) it was extremely light and missed some things they thought should have been present in such a ruleset.  Still, the simplicity and speed of play was appreciated.  For armies of this size (8 units is standard), two players per side is really only suitable in a learning situation.  One player is perfect for 8 units, in these rules.





The second battle (although both were played simultaneously, while I refereed) was between Carolingians and Moors.  This would have been something similar (although on a much reduced scale) as the battle of Tours, or one of the battles between Charlemagne's descendants and an encroaching Muslim army out of Spain.  (truth in advertising: my Carolingian knights were actually Normans, so they had kite shields.  If they had sported round shields, they would have been much more accurate, but I have several dozen stands of Norman knights, and often use them for western knights/heavy cavalry for this period regardless of the army).

Carolingian Army
4x units of Carolingian Knights
1x unit of Retainers (light cavalry)
2x units of Shieldwall Infantry
1x unit of Archers

Moorish Army
2x units of Nobles (elite heavy cavalry)
2x units of Moors (heavy cavalry with bow)
1x unit of Jinettes (light cavalry)
2x units of Spearmen
1x unit of Archers


Here (and I apologize for not recording the names of the players), one of the players (the Carolingian) was an experienced medieval player, and the other (the Moor) was completely new to any wargaming other than WW2 skirmish games (he is new to the hobby).  It went pretty well, and both appreciated the rules.  The experienced player liked the streamlined rules, and how quickly they played, and the new player liked how the different unit types had different stats, but it all worked well together as a system.


The battle went well, and was extremely close.  There were several amazing cavalry clashes, and the inexperienced player had an army that requires a little bit of finesse, but he still performed well.  The Infantry on both sides ended up fighting opposing cavalry as much as opposing infantry.  A good fight, and it came down to the last dice roll (the last turn could have seen either side win, with the right luck, but it was slightly weighted towards the Carolingians).  The Moors lost, but only barely.


It was a successful event, exposing some fun, fast rules, teaching and discussing little history, learning from the players, and watching the excitement of contested battle lines.  In short, medieval wargaming.


reade more... Résuméabuiyad

Minimal Wargames terrain

So, at the recent Fall In convention, Chris and I hosted a game of The Sword and The Flame.  The problem was that I didn't have much terrain with me.

I had brought my standard green drop cloth for the table (actually, I brought the two smaller ones, which are approx 6x6 each, as my larger one was on the Wargames table at home with a 28mm Balkanian battle on it).

I had my red pumice rocks (picked up outside a Hardee's restaurant in 1997 and still doing great duty).

I also had four bags of scrubby desert lichen.

I had also brought my home made African village huts.

At the convention I had purchased 8 feet of rail fencing.

With all that (which isn't much) I was able to put together a table that represented a decent tactical challenge for the players.

The fence was a movement obstacle for both sides.

The scrub (clumps of lichen) was a movement problem for the Anglo-Egyptian forces.  It also provided cover for all troops. The Dervishes could move through unimpeded.

The rocks marked six scrub areas as potential ambush areas for some hidden natives.

Finally, the village represented the focal point of the scenario.

The Table.  Coffee is a bonus.


It wasn't elegant, but it didn't have to be - it still produced a terrific game, and it all fit in half a duffel bag along with three cases of troops.

Chuck

reade more... Résuméabuiyad

Gaming at Fall In

So, although the weekend was very busy with me attending to online business with my Graduate Students, in the evening on Friday and Saturday I got to participate in some fine wargames.

First, on Friday, I got to play in Patrick Berkebile's most excellent game of Regimental Fire & Fury.  The scenario was the battle of the Wheatfield, during Gettysburg. 

I got to participate on the Union side, commanding the divisions of Zook and Cross.  It was great fun, and the battle looked fantastic.

Gettysburg: Into the Wheatfield (painting by Bradley Schmehl)

A portion of Zook's division, encountering some Confederates, coming through the rough between the fields
Patrick has been painting up the forces himself (in usual excellent manner) in 6mm.  The battlefield was done as a battle mat (that Patrick made, painting the features on canvas, and then adding flocking and details), over a contour layer of styrofoam for hills and rises.  Finally, all was pinned down for stability, and the trees were also pinned through the canvas into the styrofoam hills and foam layer under the map.
Bigelow's Artillery - also under my command


Gil Bates - Confederate Commander

Ralph Krebs, Confederate Commander (and far left, Mac, my ally)

Zook's infantry, out of command and disordered

Fighting in the wheatfields, and in the rough in between

Assault up the hill!

Other players included Gil Bates and Ralph Krebs on the Confederate side, and others.  Patrick knew the rules (and the scenario) very well (a must if you are going to run a convention game), and it was a completely enjoyable experience, that Patrick kept moving along very nicely.

Then, on Saturday, the ODMS lads played a great old game of The Sword and the Flame!  It was a Sudan scenario, with 14 units (and a gun) on the Dervish side, and 6 units (and a nordenfeldt) on the Anglo-Egyptian side.  There is a great write up (with lots of pictures) over at the Old Dominion Military Society blog.

ODMS Lads engaging in fine shenanigans!


Lots of cool games, and I did make some minor purchases (I got Rebellion! - the American Revolutionary War supplement for Black Powder, as well as some terrain building items).  A great convention - some extra pictures below.








reade more... Résuméabuiyad

Heading to Fall In

Heading to Fall In this weekend.

Looking forward to seeing lots of new stuff.

Planning on playing (at least) some Hordes of the Things, and also hosting a game of The Sword and the Flame.
An older game of TSATF

I hope to see some SAGA, Lion Rampant and maybe some Tomahawk and Musket.
6 player HOTT from 2009


Shopping for rules, and maybe some terrain bits.  Probably no new figures.  Probably.

Look forward to pictures this weekend.
reade more... Résuméabuiyad

Wargaming Scenario - Breakout 1915

For the upcoming Guns of August convention, I am going to be running two miniature wargames events.  The first one will be a 15mm battle representing a Russian infantry division attempting to breakout from a German encirclement.  In order to make it interesting, I am only using a portion of the circle. 

The Russian units (four infantry regiments) are in good shape (rare for Russian units in WW1), and are pretty strong compared to their German counterparts.  They are being reinforced, as the battle opens up, by two mounted Cossack battalions.  The Russian infantry regiments have some attached MGs, but no artillery.

The German regiments (four, again) are tired and have dampened morale.  What the Germans do have, is two field gun battalions mixed in with their infantry units, as well as MGs attached to the regiments.

The objectives of the Russian division are to secure safe passage out of the area surrounding the town, and escape the encirclement, preferably by the north or east road.

The German objectives are to either render the Russian division ineffective, or to contain it within the area.


The time of the year is February, and while there is (surprisingly) not a lot of snow on the ground, a warm week has rendered the farm fields to the east of the town (between the cross roads and the forest line) to be soft and extremely muddy.

I have written some home brew rules (modified from my Russian Civil War rules), that I call "End of Empires".  They are a basic "I go/you go" type rule system, rolling dice per stand to inflict casualties, and 2d6 vs a target number for morale.  The tactical decision in the game is when a unit takes casualties from fire, it can ignore a certain number per firefight, and choose to give up ground instead.  That is a costly decision for both sides, so I hope this is a good fight.  I have tried out the rules using blocks and dice at home, but you never know what Wargamers will try.  I will try to take lots of photos while refereeing, and post them here as a follow up article.
reade more... Résuméabuiyad

Assorted gaming projects and activities - an update

Several things have been going on lately, in the Gaming sphere of life at GwC headquarters.  Here is a rundown...

Cold Wars - I attended Cold Wars last month - it was a touch and go decision up until the last minute, and it wasn't helped by the fact that there was a dreadful blizzard on the day I was supposed to leave.  I left the next day, and still had a great time.
I met up with Chris and a bunch of the folks from Maryland, and further north, who game together at the HMGS shows - I have played with them a bunch in the past, but mostly it was Warhammer Ancients.  Patrick, of course, was there - as were Mike and Gil and some others.
I got to participate, as a viewer/heckler and Referee's assistant (glorified title for flipping a few initiative cards) in some really compelling games of Muskets and Tomahawks from Studio Tomahawk (the fine folks who publish SAGA).  I bought a copy of the rules, and the cards, etc, from Steve at Age of Glory- a great fellow to deal with.

Painting - I have begun collecting some new paints.  I have wanted, for some time, to experiment with using artist acrylics, entirely, for a project - and then assessing what the finished look is like, compared to using gamer paints (like Vallejo or Reaper), or craft paints (like Folk Art or Apple Barrel).  The brand I have selected is Liquitex.  I went with the Basics line, rather than the Heavy Pigment line.  I have used some of the colors from their Heavy Pigment artist line before - notably Titanium White and Cadmium Red (for 19th century Egyptians and British Red Coats, respectively, because I wanted bold bright colors, and I wasn't getting that from the craft paints I was using at the time).  The results for me were excellent, and so I wanted to follow up by purchasing a full palette of colors to use for an upcoming project.  I went ahead and got the 24 color starter set - the additional colors in the 36 color and 48 color sets did not really inspire me too much as being necessary for an experiment in a new medium.  I did wander outside of the Liquitex range for some other colors I will need - notably, I picked a light terracotta color from the Winsor & Newton line, to use as a basis for flesh.  I plan to try this out on a unit or two of Vikings, either for SAGA, or Lionheart, or both.

Boardgames - Many new card games and board games over the past few months, since Christmas, mostly from Kickstarter rewards and a few trades and purchases.  I have begun writing an article about new Train titles at GwC headquarters, and will publish that shortly.  Played a few titles on the week leading up to Tabletop Day, but did not participate in any activities this year (we were on a spring break trip, and returned too late to host a game day, or attend the activities at the local game shop).  Some of the titles played recently included Salmon Run, On the Underground, and Valley of the Kings.  Loads of boardgames on the iPad, but hey - that don't count.

Wargaming - There has been, of late, a resurgence in interest in Wargaming in the Department of Defense, and a number of professional developments for me are underway, where I am participating in wargaming design, the re-purposing of models and simulators for wargaming, and also teaching my Combat Modeling class.  Not really hobby oriented, but hey - steel sharpens steel.

Roleplaying - I have taken up the flung gauntlet from John, in following on his Village of Hommlet game, in the World of Greyhawk.  I have the players investigating the circumstances (which, of course, includes a DUNGEON) around the mysterious deaths of three brothers, who were Knights from Veluna, who came with Prince Thrommel to fight the army of evil at the battle of Emridy Meadows.  The Knights, distracted by the youngest one who fell in love with a Village girl near Nulb, disappeared before the battle of Emridy Meadows took place.  Now, ten years later, the players were traveling through the region, on their way north from Hommlet, and they came across tales and rumors.  The game so far has focused on the upper level of the Dungeon they uncovered in the forest glade where the Brothers were laid to rest - but who killed them?  What happened to the girl?  How come two of the three graves are empty?  The game is going well, although we only play about 1-2 times a month. 

Conventions - I have been helping, and will continue to help with the ODMS conventions in Williamsburg.  Some of the Staff have had medical problems and the remaining crew needs the help.  Also, I plan to attend Fall In next November (I can't wait).  I don't know about Historicon (family travel the week before, and the week after, will leave that weekend pretty tied up), but have been thinking about "The Weekend".  Does that event's name sound like an M Night Shyamalan movie to anyone but me?  Also, planning on attending Congregate in Greensboro NC this summer, working staff for the Con Suite.  Plan to do some heavy gaming while there, as well.

That is all, for now, will report back soon, and hopefully the Train Game article will come around quickly.




reade more... Résuméabuiyad

Lots of Boardgaming recently

There has been a lot of boardgaming in recent months for the staff of GwC.

This includes the local weekly boardgame night at Moxie games (the game store here in Columbus) every Wednesday.

And the weekly Saturday meetup somewhere around town with the Meeples of Columbus.

And, while school was in session, there was the monthly Boardgaming session in the Computer Science department of Columbus State University.

And there was the Atlanta Game-o-Rama - which the entire staff, minus cats, attended for all five days.

Coming up in July, there will be ConGregate, which the staff intends on invading for the purpose of helping out in the Con Suite, and also encourage the proper application of Boardgaming.

Through all this, there have been a number of new titles that have made their way into the GwC repertoire as regular games.

One of the most commonly played, lately, has been Lords of Waterdeep.  Great worker placement game.  Extremely well balanced, and lots of different ways to get what you need - which is victory points from fulfilling quests (achieved by collecting adventurers, by applying your workers to different worker collection schemes).
Waterdeep.  From http://deusuum.deviantart.com/art/Waterdeep-Nights-158933817

Lots of tablet play of Le Havre (on the iPad) had been taking place lately, and a tabletop showing is scheduled for an upcoming Wednesday night.  Speaking of the great Uwe Rosenberg, the staff of GwC recently played some extremely satisfying games of Agricola, including some teaching games (for new players) at Game-o-Rama.  Also, one of the newer Rosenberg titles, Glass Road, is scheduled to make an appearance soon.
I'll take the wood option.

At the most recent (June 7) Saturday meetup, two new games came out of hiding - Suburbia by Ted Alspach, and also Portobello Market, in the Playroom gateway games series.  Suburbia is a great strategy player's game, again with lots of ways to victory.  Portobello Market is a game of building (in this case, market stalls), not too deep, but sort of fun.
Stalls at Portobello Market in the 1950s, fifty years after our game ended.

A recent, coveted acquisition is that of the Mayfair edition of Cosmic Encounter (with the supplement, More Cosmic Encounter).  These two boxes recreate everything that Eon ever did with the original.  One problem?  The cards are somewhat worn.  So, against the usual practice and policy of the Games Archivists and Librarians Guild here at GwC, these cards have actually been put into sleeve protectors.
From BGG - perhaps the best version of the game?


This Wednesday's game night (June 11) is due to include a first time playing of Russian Railraods by Ohley and Orgler.  Definitely looking forward to that.
Real Russian Railroad.  Note the lack of strategy gamers.

Saturday is due to include some Boss Monster, played recently, and fun enough that it is worth promoting and teaching to others.  Also, the new word game, Concept.  Both of these are lots of fun, and worth spreading around.  Concept could easily become a gateway game to those who like party games and word games.
Just imagine how awesome a version of Boss Monster would be with Don Bluth art, a la Dragon's Lair

reade more... Résuméabuiyad

Williamsburg Muster - accidental convention trip

So, recently, I had to tell folks that asked that I was not going to be able to attend Marscon and the Williamsburg Muster.  Both in Williamsburg, Virginia (one of my favorite places on Earth, even though Scribner's is closed since 1984, Rizzoli's is closed since 2001, and the Williamsburg Toymaker has recently closed - sniff), they would prove just too far, since we are living in Harris County Georgia currently, at Toad Hollow.

And then, and then, it happened.  A work trip, a family visit, all coincided.  So I would be in the area over the weekend of the Williamsburg Muster (Feb 7-9).  I decided to attend.  I took a flight to arrive on Friday, so I wouldn't have much luggage room for buying, and I did not bring any games or miniatures with me, but I was looking forward to a good time.

Lots of miniature games (a very solid collection of games, although I did not notice anything appreciably exciting or new...maybe I was not in the right place at the right time).  There was a board gaming room, ran very capably by Tidewater Area Gaming Society, although some of their peeps were also supporting Whose Turn is it Anyway? (the winter version of That Board Gaming Thing) in Raleigh NC.  There was a Flames of War tournament room (which also doubled as part of the Flea Market room on Sunday).  There was a room given over to Slot Car racing (??what??).  (ed. note: Slot car racing is a great hobby, and I used to love going to races with my dad and my uncle when I was a wee little sprog, but I don't know what it adds to a gaming convention)

Watched lots of miniatures games.  The rules that I WANTED to play, but didn't make/find time for:
  • War and Conquest
  • Pike and Shotte
  • Bolt Action
  • General Quarters 3
Watched and played a bunch of board games.  The games that I WANTED to play, but did not see, or did not engage in, were:
  • Trains
  • Russian Railroads
  • A Study in Emerald
  • Ora et Labora
  • Glass Road
  • Troyes
What I did get to do was spend some time with some fantastic friends, and play a few board games and card games, and watch a lot of miniature games.  I got to do a lot of "window" shopping for miniatures and miniature rules.  And I got to buy a couple of books.

First, I bought a copy of the main rulebook for War and Conquest.  This is a set of 28mm wargaming rules for Ancient and Medieval warfare, written by Rob Broom.  Rob was the director of the North America effort for Warhammer Historical games, so it has a certain feel to Warhammer Ancient Battles.


One of the cool things about War & Conquest (WAC) is that the army lists for it are available in a very polished professional way, but online as electronic documents for free.  This is being published and supported by Scarab Miniatures.  I wish them well, with WAB gone (well, out of commercial production), a set of rules that is still "in print" is a nice thing, even if WAB itself still is available non-commercially and played quite a bit.

One of the other acquisitions I made was a copy of Renaissance Warfare, edited by Bob Carruthers.  This is a nice collection of pieces about battles in the British Isles from 1513 through 1640.  It is extracted from a larger work, originally written by James Grant, and published in 1894, called British Battles on Land and Sea.

This work, for me, is chiefly interesting because of the focus on the battles between the end of the Wars of the Roses (ended 1487) and the beginning of the English Civil Wars (beginning approx 1642).  The battles covered in this title are:
  • Flodden, 1513
  • Haddenrig, 1542
  • Ancrum Moor, 1545
  • Isle of Wight, 1545
  • Pinkie, 1547
  • Siege of Leith, 1560
  • Zutphen, 1586
  • The Groyne, 1589
  • Flores and Cape Corrientes, 1591
  • Cadiz, 1596
  • Porto Rico, 1598
  • Bay of Cezimbra, 1602
  • Cagliari, 1617
  • Isle of Rhe, 1627
  • Newburn Ford, 1640
In addition there are treatments of Sir Francis Drake, Admiral Hawkins, and the Spanish Armada.  All of these are covered very sketchily, but as I did not have something concise on this period in my library, it serves as a nice introduction.  One complaint - it is in a series from Pen and Sword, called the "Military History from Primary Sources" series, and this is definitely not primary sources, although it is republishing a historical piece of military history writing (Grant's work from 1894).

Two other pieces I picked up are two titles from Histoire & Collections.  These are fantastic little military history monographs, accompanied by a packed house full of illustrations.  Perfect for the armchair historian, or the wargamer, who is looking for inspirational images, and a thumbnail sketch of a campaign, or a particular army.  In this case, I got two titles from their "Men and Battles" series, very similar to the Osprey Campaigns series.  The two I got are Alesia, 52 BC, by Frederic Bey, and Rocroi, 1643, by Stephane Thion.

 

The only other one I already own in the series is on Bull Run (purchased to help my Daughter with a school project on the battle... as I am not a huge fan of the American Civil War, for wargaming).  If you are not familiar with the Histoire & Collections publisher, they are from Paris, originally published in French, and their series' are now being translated into other languages (including English).  Very nicely done, and a nice complement to the many Osprey titles on popular topics, as a layman's introduction to military topics (again, great for Wargamers and Figure Painters... like those slaving away in the dungeons below Gaming with Chuck headquarters).

Not to let Osprey be outdone completely by their French rivals, I did purchase an excellent new volume from them.  I got Campaign Series number 260, Fort William Henry 1755-57 which was just published in November of 2013.  This is an excellent treatment of the famous French & Indian War fort, built in 1755, and subjected to two sieges.  The second one finally saw British Lt. Col. Monro surrender to the French/Native American force that was besieging the fort, and the elements of the 35th Regiment, the Massachusetts Regiment and the New Hampshire Regiment (along with some carpenters, sailors, and elements of the Royal Artillery) prepared to march out.

The ensuing "Massacre of Fort William Henry" occurred when the Native American troops in French command fell upon the column leaving the fort, and began to hack and kill the British and Colonial troops.  The battle is well recorded in the fantastic movie "The Last of the Mohicans", but as this title by Ian Castle points out, modern scholarship, and archaeology of the past 20 years, have brought to light some different details.  The scene, from the Daniel Day Lewis movie, however, is still a stirring piece of Hollywood militaria (regardless of what it gets wrong).


The movie is a really nice piece of what Hollywood can accomplish as an action/history movie, although much of that is based on the inspiration of the fantastic Cooper novel.  One of the best things of the movie, commented on several times in the past here at Gaming with Chuck, is the great soundtrack by Trevor Jones.


Several Violin soloists have done nice versions, to be found on youtube.  Here is one played by a talented young lady dressed as a Gypsy dancer at a renaisance faire (in the background of the video is another young lady dressed as the Genie from I Dream of Jeannie??).  Here, however, is one of my favorites by very talented Taylor Davis.

All this talk of the Lewis film is all well and good, but the original book by Cooper is not to be missed. By all means, read it.  The movie referred to here (while good) is based much more on the 1936 (Randolph Scott) version of the story, than the Cooper novel.

From a gaming perspective, doing French & Indian war miniatures has long been on my Miniatures Painting project list.  Perhaps soon. However, the boardgame Hold the Line from Worthington Publishing (formerly Worthington Games) has the French & Indian War supplement available.


While the Fort William Henry Massacre isn't one of the scenarios in that expansion, there are a number of great battles included.  Very good game, and satisfyingly reminiscent of the period (and they get the history right, much better than Hollywood).

Finally, the last treasure that I walked away from The Williamsburg Muster with was a copy of the fantastic treasure trove of information concerning the military activities of Prussia (and then Germany) in the period from 1860-1867.  The book, Armies of Bismarck's Wars: Prussia 1860-67, is by Bruce Bassett-Powell (2013 Casemate).  It is fantastic, with information on the German Bund, leading up to the Schleswig-Holstein war, the Second Schleswig War and the Seven Weeks war.  Information about the armies, politics, diplomacy, key personnel, and battles abounds, with lots of reproduced primary illustrations, and other information.  This is the first half of the book, the second is dedicated to describing the Prussian arms - organization, operational methods, and uniforms.  It is all finished with a large number of color uniform plates, and appendices on the OB information for Prussia, Denmark and so forth - for the 1864 and 1866 campaigns.  A great book, and  nice find.  Glad I was able to pick it up.

Here is an example of one of the uniform plates from the book.  As you can see, a lot of great information, again, a perfect source for an armchair historian (although this book has a lot of very good, apparently sound from an academic perspective, information), and for a wargamer and figure painter.

So, the final shot of this article is to say thanks to Larry Weindorf, now owner of "For the Historian" a military history (and military models) shop in Gettysburg Pennsylvania.  He is located at 42 York Street, Gettysburg, PA 17325.  He is a fantastic guy to deal with, and most of the books listed here were purchased from him.  He has supported the Williamsburg conventions (especially back when they were sponsored by ODMS, and I was partially responsible for running them) for years now, and is a dealer at other wargaming shows (notably the big HMGS shows in Fredericksburg and Lancaster).  Great guy, buy some books from him at http://www.forthehistorian.com/
reade more... Résuméabuiyad

The Sword and the Flame - Hosted by GwC at Siege of Augusta 2014

So, the one miniatures game at the convention this past weekend that I hosted was a big game of The Sword and the Flame.

It was set in the Sudan, with the forces of the Khalifa (successor to the Mahdi) on one side, and a combined Anglo-Egyptian relief force on the other side.  Here is the write up that was submitted to the fine folks running the convention:

Name: "Close Scrape in the Soodan"
Scale: 28mm
Rules: The Sword and the Flame 20th
Players: 8
Scenario: Khartoum has fallen, Gordon is Dead.  The Khalifa has taken over the vast, deadly army of the Mahdi's followers.  They are on a rampage, throughout parts of Egypt, seeking to eliminate any enemies of the Mahdist cause.  Famous Egyptologists Emerson and Peabody, having abandoned their dig site, returned to the small river village where they left their falucca, which was to carry them back out to the Nile, and to safety.  A company of Egyptian troops are within a short march of them, and a larger force of British troops are not much further away.  But, the forces of the Khalifa are drawing closer, closer, closer... The game settles around the possibility to rescue the team of scholars, with a combined Anglo-Egyptian force, and against them mobs and mobs of deadly Mahdist warriors.  Played in 28mm, using The Sword and the Flame.

In the end, we had 5 players (Saturday night, when the game was hosted, is REALLY BUSY at Siege of Augusta, there were a zillion great looking games, and almost all of them were full).

Two brave souls decided to run the forces of the Mahdists, and three played on the Anglo-Egyptian side.

The table was 5' wide, by 12' long.  The center of the table had a smallish tributary of the Nile, crossed by two fords. The fords were both connected to roads, that ran off in the four different directions, off the table.  The rest of the table top was covered by sporadic rock formations, and patches of rough going.

Along the tributary, there was a make shift defensive area, manned by the two Egyptologists (Amelia Peabody, and her husband Radcliffe Emerson), along with 10 hired guards.

On one of the roads, near to the defensive area, was the Egyptian column.  It consisted of a company - 2 platoons - of infantry, a squadron of the Egyptian Camel Corps, and a krupp gun.

Egyptian Captain (with standard bearer and bugler), eyeing the placement of the Egyptian Krupp Gun
On two of the other roads, starting further away, were two companies of British soldiers (each with two platoons of infantry, no guns, no cavalry).

Two platoons of British Infantry, from the Denbigh Fusiliers
Arrayed against them was the Mahdist horde consisting of:
5 units of Beja tribesmen (Fuzzy-wuzzies, fierce swordsmen, fanatics)
3 units of Ansar sword infantry (Dervishes)
2 units of Ansar riflemen (hidden in some rock formations on the tabletop)
3 units of Ansar mixed sword and spear infantry

4 units of Ansar Cavalry (armed with a mix of sword and spear)
2 unreliable ancient cannons
The horde of Mahdist warriors, approaching the fords of the tributary

The game would have really benefited from having the three additional players - one to play the guards and Egyptologists, and two more to play on the side of the Mahdists.  As it was, the two Mahdist players grouped up almost all their units on one end of the table, because that was where they set up.  I, as a referee, should have set the units out on the edge of the table rather than letting them choose... live and learn.  Here are some excellent photos, taken by Charles Cabell, of the Fort Mill Historical Gamers club.  All figures are 28mm, Old Glory, and painted by GwC host, Chuck Turnitsa.  The exception is the Egyptian Camel Corps, which are 25mm scale, and Ral Partha - painter unknown.

Ansar leader directs the advance of the horde

Beja Tribesmen (Fuzzy Wuzzy) begin to mass, and move towards the ford over the tributary.


Approaching the ford...

Egyptian Infantry, standing their ground

Dervishes, coming out of the rocky country, approach the Egyptians from behind

The Hamilton Rifles, taking casualties from Ansar rifles, firing captured Snyder rifles


The Egyptian Camel Corps, in line abreast, ready to charge the Dervish


The moment before the clash!


What the Dervish Commander saw...

The Fuzzy Wuzzy tribesmen prepare to charge the Denbigh Fusiliers

The Charge!! The Fuzzy Wuzzy warriors come at the line of British soldiers at an angle, to try and avoid the worst of the deadly rifle fire!

Sgt Jones, Denbigh Fusiliers, in hand to hand combat with the Fuzzy Wuzzy leader

Meanwhile, Amelia Peabody (in green, with her deadly umbrella) and Emerson (in the tan long coat) are escorted by Lt. Pemberly, away from their defensive fort, leaving the wagons and supplies behind.

The hired guards performed admirably, even heroically, under the command of the able Lt. Pemberly.  Even the goats were compliant.

The guards escort the two Scholars to safety, their way secured by the British and Egyptian soldiers.  A supply wagon, and a stream of goats left behind.



reade more... Résuméabuiyad