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Showing posts with label Sci-fi. Show all posts
Showing posts with label Sci-fi. Show all posts

Preparing for FilmQuest 2018


I mentioned today I was going to a film festival starting tomorrow and I had someone ask, “What film festival?” The only one they could think of here in Utah is Sundance.

I’ll give Sundance its due that it does well and is internationally recognized, but it is not the only film festival in Utah with those credentials.

FilmQuest (website) is a film festival for science-fiction, fantasy, and horror.

Last year was the first year I attended and I was impressed. In just over a week I watched a lot of movies. They were from short films, presented in blocks, and feature films. Over the year some have made it to theatrical release and awards around the world.

It was an enjoyable time.

Here is a quick list of the reviews I wrote last year with links to the articles.

Dead Shack (link) horror

The Gateway (link) sci-fi/horror

Curvature (link) sci-fi

Dead Leaves (link) sci-fi (post-apocalyptic)

The Secret Garden (link) steampunk

Gnaw (link) horror

Diani and Devine Meet the Apocalypse (link) comedy sci-fi

Muse (link) horror                                                                   

Flora (link) historical sci-fi/horror

Please, let me know if you enjoy any of these. This year’s reviews will be coming soon.

Thanks,
Dan

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Book and TV Series Review, The Handmaid’s Tale by Margaret Atwood and on Hulu

Image result for handmaid's tale
This is a guest article by Alisha Upwall.

Dystopian novels are a favorite of mine. Something about a bleak future with reminiscences of how good it used to be versus the stark reality of what a “better” utopian-esque society looks like is fascinating to me. Although Margaret Atwood wrote The Handmaid’s Tale in 1985, the book has gained a resurgence of popularity, including a multiple award-winning TV series on Hulu that debuted in the spring of 2017 with a second season ready to debut on Hulu Wednesday, April 25th.

The story follows the path of a woman named Offred who, like other fertile women, is forced to be a handmaid—someone whose role in society is to bear children, but not raise them. Due to an extremely high rate of infertility, the upper class chose to recreate their society based on Biblical ideas where husbands and wives who are infertile would use a handmaid to bear children for the couple. Women are forced into this role and raped monthly in a ceremony involving the entire household.

The themes are (obviously) mature, and especially with the TV series, they don’t hold back. As painful as it was to watch these scenes, most episodes included a fertility ritual—I was encouraged by how it was produced. These scenes were not sexualized at all. There is no nudity during the rape scenes and camera angles do not glorify what is happening. In the few episodes where consensual sex is shown, camera angles are completely changed becoming much more sexualized. Where there was no consent before, when there was, it was made obvious by how much differently the scenes were filmed.

Key differences between The Handmaid’s Tale versus other more recently published dystopian novels are the inclusion of flashbacks—people actively remembering how life used to be, and that the timeline for societal changes is short—within the last few years. Being the first generation to decidedly make immense changes to how their society functions, the flashbacks and memories about how the changes came to be are frequent and disturbing (especially as their society is eerily similar to current American society).

That the impetus for these changes was brought on due to concerns that presently affect our society made the premise of the story convincing—horrifying even—to consider how a small group of powerful people can change life for everyone. It also says a lot about our current society that some of our basic concerns haven’t changed as much as we might like to think in the last 30-some odd years. Women’s rights have improved considerably, but as political parties and groups vie for control even now over medical decisions for women (not to mention the ever-present rape culture, dress codes for school-age girls inching toward our more Puritan roots in some areas, and then there’s the #metoo movement) we still have progress to make. Atwood keys in on fears that power in the wrong hands could do real harm to all of us, especially for the more vulnerable in our society.

Interestingly, Atwood and the writers for the series do a phenomenal job at showing how this type of life and society harms women and families—the exact ones it says it will protect and provide for. The handmaids are revered in word, but in action they are treated as slaves. The upper-class wives are shown to deal with sharing their husbands sexually in extremely different ways (for even the same woman). From outwardly needing to show they approve of the situation they are in to those in authority or outside their social circles to inwardly and to close friends despising it—the pain these women face from sharing their husbands sexually is palpable.

Image result for handmaid's tale
Margaret Atwood
As the handmaids are trained in a center to ensure that they know proper etiquette for the monthly ceremonies they must go through, alongside having their wills broken (so that they will concede to being raped regularly), they are also called together to take vengeance upon members of the community who are found guilty of sexually assaulting a handmaid or not fulfilling her duty as a handmaid. This comes across as a cathartic release of anger as these women literally stone people to death. It also leads to a fantastic turning point in the story where these women take back power that has been wrested from them and stand up to the system that has repressed them.

While the first season of the TV series ends where the last chapter of the book does, it will be interesting to see where the writers take the story. The epilogue of the book, however, is where my reading was frustrated. Although the contents of the book are horrifying, there is hope that Offred will make it, that she will persevere and find freedom. In the epilogue though, it’s revealed that Offred’s story is from a collection of tapes found by historians years into the future. The writing style is so incredibly different—which makes sense as it’s part of a paper presented at a conference. The real problem I had was that in the end, Offred’s story is not her own. It is told by men who have carried on sexist cultural customs. It was disappointing that things hadn’t seemed to change much in society for women in the future.

What I did appreciate about the book and TV series was that the oppressed people in Gilead knew what they had left behind. They remembered because they either were of the elite who chose to create their society, or they were caught up in the gradual changes before they realized the ramifications, and it was too late. Although the changes the elite made were destructive to American ideals and society, there is an under girth of hope that things will change because they remember that life used to be different. Atwood makes a case for people choosing to take an active role in government to make life better for everyone.

Alisha Upwall is a writer and editor living in Riverton, Utah. She works when she should be sleeping, and spends her days reading, entertaining her daughter (with the help of caffeine), and making gourmet food for herself when everyone else is away.

The Handmaid's Tale is available on Amazon (link).

If you have a comment, suggestion, or critique please leave a comment here or send an email to guildmastergaming@gmail.com.

You can also join Guild Master Gaming on Google+, Facebook, and Twitter (@GuildMstrGmng).



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Curvature, Movie review from the 2017 FilmQuest Film Festival

Curvature is a time travel adventure with a suspenseful twist bringing the lead character, Helen (Lyndsy Fonesca: RePlay, Agent Carter), full circle on herself.

Helen is a robotics engineer who, at the start of the movie is found recovering from the tragic suicide of her engineering husband. She retreats to the family cabin only to find herself waking up on her couch in the city with amnesia. The amount of time she is missing in her memory matches with the experiments her husband was doing with time travel.

With the help of a concerned friend, Alex (Zack Avery), she starts retracing her steps to find out what happened.

Helen comes to understand she sent herself back in time to stop herself from killing her husband's murder, his business and research partner Tomas (Glenn Morshower: Transformers: The Last Knight).

And the adventure begins.

The premise gives the movie a strong start. The acting is strong including the star power appearance of Linda Hamilton (The Terminator) as Florence, Helens Robotics advisor from her school days. The presence on the screen really shines and Diego Hallivis directs them into some stunning performances.

However, the story has some flaws that take away from the story. I noticed a couple of breaks in character and in the plot that made me step back some from the film. Which was a sad thing because I like what they were doing and where the story ended up.

The actors did what they could with the characters, and they did a great job. The flaws presented were in how the characters were written. It felt like there were changes made during production that didn't get incorporated well.

This could very well be the case because I heard the filming of Linda Hamilton's role had to be cut short because she had to leave the set to take care of personal matters.

Removing the minor flaws the story moves well. The scenes are well set and even though there is a very scientific look where it is needed, other parts, with the minor details in the background sets it in a current reality.

There is always a question of an ethical dilemma when time travel is concerned. This provides the basics that we've become used to. There is also an added subplot, developing an additional ethical dilemma, woven in throughout the film.

When we reach the end of the movie the separate plots are brought together nicely. Helen is brought full circle on herself. When she realizes what her true motive was, and, in a sense, is, it brought me back into the story.

Curvature has some mild language use, which would probably give it a PG-13 rating. There is nothing in it that would bring it close to an R.

I saw Curvature at the 2017 FilmQuest Film Festival. The film was nominated for 6 awards at the festival: Best Director (Diego Hallivis won this award), Best Actress (Lyndsy Fonseca as Helen), Best Supporting Actor (Glen Morshower as Tomas), Best Sound, Best Score, Best Ensemble Cast.

Overall I found Curvaturea really good movie giving it 3 ½ out 5.

I give the acting and directing 4 out of 5.

I give the writing 3 out of 5.

Curvature is still on the film festival circuit. If you like sci-fi thrillers, I think you will like Curvature for its twist on the general theme that has been used before.

Director: Diego Hallivis

Writer: Brian DeLeeuw (also wrote Some Kind of Hate)

Cast: Lyndsy Fonseca (Helen), TV RePlay and Agent Carter; Glenn Morshower (Tomas), Transformers: The Last KnIght; Linda Hamilton (Florence), Terminator; Noah Bean (Wells); Alex Lanipekun (Kraviz), The Brothers Grimsby.

Curvature is 91 minutes long and was produced in the United States.

Originally published by Utah Geek Magazine.

If you have a comment, suggestion, or critique please leave a comment here or send an email to guildmastergaming@gmail.com.

You can also join Guild Master Gaming on Google+, Facebook, and Twitter (@GuildMstrGmng).


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The Gateway, Movie Review screened at FilmQuest 2017

Originally published by Utah Geek Magazine.

A particle physicist, Jane Chandler (Jacqueline McKenzie—The Water Diviner and Deep Blue Sea) has been working with her assistant Regg (Ben Mortley—Pale Blue Eyes and The Woodcutter) on making teleportation a reality. They are close to a breakthrough in their research as they've been able to dematerialize items, but, they haven't been able to get anything to materialize in the receiving chamber. A further complication is thrown into her research when her husband is killed in an accident.

While still grieving, she starts reviewing her research to bring her back to reality and her two children. At which point she comes up with an idea that might explain why the objects they've been teleporting are not rematerializing—they are being sent to a parallel universe. With a little ingenuity Jane is able to prove it.

But, Jane is still working through the grief of losing her husband, Matt (Myles Pollard—X-Men Origins: Wolverine and Tucker and Dale vs Evil). With what she has been able to prove, she comes up with a plan to travel to the other universe and find the man she's lost.

If it wasn't for the fact of the title and the marketing quote, the initial setup of the two teleportation chambers brings to mind the plot of a teleportation gone wrong story. Instead, it is a solid story bringing information from current research taking place around the world to heighten and deliver on the theme of being grateful for what you have.

What sets this movie apart are the subtle details used to illustrate the differences between the parallel universes. These are shown in the characters portrayed and the details added to the alternate universe to give it a different feel.

Wonderful acting brings each of the characters to life. The story is centered on Jane and Matt, and the writing of the characters really reflects that. The additional characters may not be as developed but they are what is needed to build the story.

I'm not saying the actors did poorly in portraying the characters, or even a breakdown in the storyline. They weren't the focus of the story. The additional characters, especially the children played by Ryan Panizza and Shannon Berry gave some pungent points to the scenes, rounding out the story being told. They brought another level of emotional involvement, and a viewpoint of the differences in the alternate character that otherwise would not have been visible.

Myles Pollard as Matt and Ben Mortley as Regg had the opportunity of playing the same characters in two different "roles" (Jacqueline McKenzie, had scenes as her alternate also). The two actors created two distinct characters fitting to the setting they were from. Pollard gives us the Matt of this world and the Matt of the other world in great contrast to each other. He accomplishes the differences without having to be blunt.

To help set the mood of the alternate universe there were touches in the settings that set the tone. The lighting and coloration of the alternate universe immediately gave the feeling there is something different. There were also little touches added to the look of the characters and backgrounds to further the feel.

None of this would have worked if the science wasn't done right.

I've followed science and have worked with a number of scientist, albeit not particle physicists, and The Gateway does a good job of representing the science. There was enough of the theory and practical activity being presented to give a sense of plausibility.

Teleportation has been getting more attention lately with the some of the research that has been coming out of places like Australia where The Gateway was made. I could tell consideration was given to current activity in the field. But don't be worried if you aren't a science geek. The information is delivered so that you don't need to be caught up on the peer reviewed articles coming out of the journals. I felt the amount they touched on, and how they did it kept with the pace of what they wanted to achieve. Personally, I wasn't thrown out of the story because they tried to get too much science involved, or skimmed over it too lightly.

I had the opportunity of seeing The Gateway at this year's (2017) FilmQuest Film Festival. At the festival it was nominated for best screenplay, best actor (Myles Pollard), best actress (Jacqueline McKenzie), best VFX, where it was up for several awards including the screenplay and the two lead actors.

During the question and answers after the screening it was noted that the script for The Gatewaystarted out as a time travel story. As they were working on it they felt there were a number of time travel movies already on the market and they wanted to do something different. They did.

Changing the story to dealing with a parallel universe works.

The other point brought up about the movie was they were looking at obtaining distribution in North America and Australia.

Overall

I liked The Gateway. A solid story maintaining a theme to give it cohesion from beginning to end. Enough detail to the research going on without being overbearing.

The story was compelling and there were twists that fit into the subtlety of the rest of the movie. We are given a promise at the beginning, and the promise is delivered. Even though, it may not be in just the way we thought it was going to happen.

The acting, directing, and cinematography were all well done. The feelings and mood of the movie were portrayed well.

I give The Gateway4 out of 5. It is worth seeing.

Director: John V. Soto (The Reckoning and Needle)

Writers: John V. Soto, Michael White (a large list of science related books since 1992)

Time: 90 minutes

If you have a comment, suggestion, or critique please leave a comment here or send an email to guildmastergaming@gmail.com.

You can also join Guild Master Gaming on Google+, Facebook, and Twitter (@GuildMstrGmng).


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Planet Mercenary, RPG Review

If you are a fan of Schlock Mercenary by Howard Tayler, you can stop reading and go buy Planet Mercenary. The answer is, "Yes, it does the comic justice." For others, here is a science fiction role-playing game (RPG) based on a long running web comic that captures the fun people expect from reading about a group of space-based, future mercenaries.

Howard Tayler, Sandra Tayler, and Alan Bahr to capture the universe of Schlock Mercenary. Instead of me trying to tell you what this universe is like, go on-line and read through some of the history the mercenary company has gone through. (Here's a link to check it out.)

The Book

I reviewed Planet Mercenaryin PDF. I cannot address the binding or page print, but I can tell you about what I found.

The layout of the book made it easy to read and to find information. Clear references are provided if you have to go to another page, which made looking something up fast. The equipment sections are grouped nicely so I wasn't flipping back and forth trying figure out what I was needing.

The artwork was fun and precise (of course, when you have the game based on a comic and the artist is involved in the production). The placement of the art helped explain what was in the text.

There are a couple levels of text that demonstrate what this game is about. Throughout Planet Mercenary, you are reminded playing this RPG, and any RPG, is about having fun. Everyone is there to create an experience that everyone there is going to enjoy. Even when you are in sections that are loaded with information, they are presented in a lighter manner with ways of showing how to keep the experience of game play lighter and well-paced.

The second layer of text demonstrates this is a game for fun storytelling and the authors had fun putting it together (I'm sure they worked hard because I read their acknowledgements). Throughout the book there is a secondary story being told in the sidebars. It starts in the introduction where the CEO of the company Planet Mercenary makes a comment in the sidebar about what is in the text. This is followed by comments from others—and that sets the tone. The side bar comments tell a story all their own. At one point, I stopped and read just the comments from beginning to end because in those comments a story is presented that highlights how the game should really be considered, and played.

The front half of the book helps get the players started while the back is for the Game Chief (GC) to have information for running a game. This includes information about significant places, people, and events that can be used for adventure hooks. The information is provided in the same fun format making it something you can enjoy reading without it being just a travelogue.

Characters and Mercenary Companies

Some of the art
Planet Mercenaryis designed to be played in a campaign setting. Each player starts with a main character who is part of the team of officers of a mercenary company. This means the players need to start out working together to determine who is going to take on the distinct roles (not everyone can be the captain, then again, not everyone wants to be the captain). There are many races to choose from and there is good balance between them so the role-playing aspects of the characters can come to the forefront during play.

Along with creating a character, the players can create their company. Of course, it could be built by the GC and given to the players, but it is recommended that the players combine their creative talents. Part of the company is the ship, which has an artificial intelligence (AI), which will be played as a player character and non-player character. This is done by shared play during things like space combat by the players, or by the GC when the action is slow and if being done by a player they would probably be surfing the internet in this era, instead of participating in the future.

After the creating the characters and the company the players need to equip. This isn't done by giving each player an amount of money to buy guns, ammo, etc. Players are making a company and because of that many items have to be shared (that is party how they have a ship). There will also be some characters that need to have supplies for the company, because no one want the medic to say, "Sorry, I'm out of bandages." The monetary system is broken into resources and supplies. Resources are there to be able to gain larger items and to convert into supplies. Supplies are what are used for gaining the smaller items everyone needs. This system works well without having to have a player be the company bookkeeper who spends game night on a calculator and spreadsheet.

Game Mechanics

Dice and Mayhem

A couple of Mayhem Cards
The base mechanic is using 3d6 when determining success or failure when needed. Simply put, roll 3d6 and add to the character's modifier, the bigger the better. The mechanic is elegant in simplicity with the added element of adding mayhem to the event.

When dice are rolled to determine success or failure a side effect may be mayhem. One of the three dice rolled is marked in some way to make it different than the other two—the mayhem die. When the roll results in a success and the mayhem die is greater than either of the other two dice, a Mayhem Card is draw. Mayhem isn't always undesirable. They are designed to add additional color and consideration to the role-playing taking place at the table. These unexpected events may alter how events are unfolding in the moment, or later, depending on the card. Additionally, they may not occur at all if a player decides to spend a Role-Playing Point (RiPP).

RiPPs are used by players to make minor adjustments during game play. They don't always work, because the GC may decide the event is important enough, or fun enough to have happen. But, the players can try.

Initiative and Playing the AI

Planet Mercenary favors the mercenary with quick thoughts. Many games have initiative diced by a die roll, or the quickness of the character. In Planet Mercenary, initiative is won by the bold player. The first person to speak up with an action is the first to go in the round.

After the first player takes their action the next action is determined in the same fashion. After all the players have gone then the GC determines the actions of the forces under their control.

It sounds confusing. And, in minor ways it is. And, it plays up to the setting of the game to create the level of uncertainty during the battles taking place, or even the activities happening between battles.

Ship to ship battles are handled by the AI. At this point in the game the players take on the role of the AI in the battle. Initiative is the same. The difference is the players take actions as though they are the AI running the ship.

This initiative system and group play of the NPC AI leads to some interesting role-playing.

Fireteams and Grunts
More art

Mercenaries get killed. And, as pointed out by the comments in the sidebar this can be funny. However, players don't like characters dying if that means they miss out on playing.

Each player is a command officer. Officers need to command somebody. So, each officer commands a fireteam of three. These are specialists chosen from the number of grunts the company is employing. They have some extra abilities that complement the officer they work with (this is chosen by the player creating the officer). In the event of a character death, a fireteam member may get a field promotion.

For players, this means they have backup, partially created characters—no one sits out the rest of the night, or take on the role of the company bookkeeper.

There are more nameless grunts also in the fight. A player who loses a fireteam member, through promotion of death, is able to replace the fallen, or risen, member from the collection of grunts.

Overall

Planet Mercenarywas a fun book to read and a fun game to play.

The longest point we had was the creation of the company as players decided how to apply their resources and supplies.

Mechanics of the game were easily learned and easy to follow. The Mayhem Cards provide a sense of the unknown, both dread and hope.

For those who don't know about the comic, I think there will be new fans.

Thanks to Hypernode Press for the opportunity of reading and reviewing Planet Mercenary.

If you have a comment, suggestion, or critique please leave a comment here or send an email to guildmastergaming@gmail.com.

You can also join Guild Master Gaming on Google+, Facebook, and Twitter (@GuildMstrGmng).


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