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Crowdfunding - Alternate pieces for Settlers of Catan (or other games...)

Indiegogo Site

This is a neat looking startup to produce some alternate plastic pieces for Settlers of Catan.

Each color corresponds to a different architecture, based on an ancient civilization.

Looks good, I'm in for a 6 player set.  Also, cloth bags for each set as an add-on.



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Writeup on Sphere Fenix - First posting on new Traveller Blog

The first of the new posts over at The Etzina Passage has been posted, this is an introduction to the stellar nation that the Etzina Passage is within - Sphere Fenix. A little bit has been written about the history, and the government.
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A Study in Emerald


So, I just filled out the pre-ship survey on this one.  It looks like it will be pretty good.  It is Martin Wallace, and it is based on a Neil Gaiman story.  And the art for the cards looks great.  What could possibly go wrong?

Lots of preview stuff about the gameplay, cards, etc on the kickstarter page.  I understand it will also be available directly through Treefrog Games (Martin's company).

Neat pictures on the Treefrog Games facebook page as well.

Enough about the game - the Story that Neil Gaiman wrote, which is the basis for the game (in short: Sherlock Holmes solves mystery in a world where the Cthulhu Mythos are real), is available online - at Neil's website.  This, by the way, is a fantasticly done version with a really nice layout. So if you have read it before (or not) do your self a favor and check it out.

That is all.
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Frederick's War - new Hold the Line title from Worthington Games

I recently received my copy of Frederick's War from Worthington Games (full title: Hold the Line: Frederick's War).  It also came with the extra module Highland Charge, which covers battles in Scotland of the Jacobite Rebellion.

 

The game is a follow on to the (in my opinion) very well done Hold the Line, which was a sequence of battles from the American War for Independence.  That game also had an add-on module, covering the French and Indian War.

The game has very attractive counters, a very functional map (with multiple terrain tiles so you can reset for any of the different scenario maps), a great full color rulebook, and a couple of dice.

My only comment on the components is that I really preferred the wider infantry unit markers from the original Hold the Line. It made them feel like battalions in line formation.  But, as the scale of the battles represented in Frederick's War is so great, that each marker is representing much more than a battalion (or even a regiment), it probably doesn't matter.

I was an early (pre-production) backer of this, and I have to say that Worthington did a very good job in getting it out.

The rulebook is great (one minor flub, and might be my own error), and covers a number of key Seven Years War (and the earlier War of the Austrian Succession) scenarios that were pivotal for Prussian (and Frederick II himself).  If this title is successful, I could easily see additional add-on modules featuring other armies and more scenarios from this time period (or even stretching it back to the early 18th century - I would be first in line, for instance, for a "Hold the Line: Peter The Great" module featuring Swedish and Russian armies and scenarios from the Great Northern War).

A promo picture is circulating (still) on Boardgame Geek and other places that features a shot of some units on a board, and it features some British units - units that only appear in the Highland Charge module.  Not a big deal, but hopefully it isn't too misleading for folks.  On Board Game Geek, Sean Chick (designer) himself comments that it was a mistake so show them in the image.


I am looking forward to a solo play of this game, and I will post an AAR of it.

Oh - the minor flub in the rulebook that I mentioned - I couldn't find in the text that in combat, units all roll 3d6 in all situations (except fire combat at long range, where it is reduced to 1d6).  It is mentioned on the quick reference chart for combat, but not in the rules text.  There, the number of dice in combat is only mentioned as "fire combat dice" on a fire combat table, but there are at least two other types of combat, so by making the mention explicitly for fire combat, it threw me when I was trying to see how many dice are rolled for close combat (for infantry) and for charges (for cavalry).  Minor point, and it was cleared up in the examples, and by the line on the QR chart, but still - what is a review without pointing out one wart in an otherwise very compelling looking game??

Conceptually - the game and the scenarios look great.  I do have a minor quibble there - but in the end, my complaint will probably be a recognized strength of the game.  Here it is - considering the size of the armies that encountered each other in these battles, the number of maneuver elements in the game seems surprisingly low.  The battles in the American War of Independence are quite small in comparison, and many of them feature more maneuver elements than the battles here (please forgive: this is only my opinion, and only after an initial un-boxing and read-through of the rules and scenario).  With the original game in my mind, these battles seem more like skirmishes than the epic 18th century struggles that they were...  I will report back after playing a battle or two.

Great image of Frederick leading the way at Mollwitz (could have been cover art)

Here is an image from BGG showing the setup for the battle of Mollwitz (April 10, 1741; Prussian v. Austria; The War of Austrian Succession) the image was originally posted by Scott Smith:


The Austrians (white markers) are set up in (roughly) one line, and the Prussians (blue markers) are set up in two dispersed lines (three infantry each) with some artillery out front, and some outlying flankers.  This battle was fought between 22,000 on the Prussian side vs. 23,000 on the Austrian side.  Here is a nice reconstruction map:

Also, definitely check out the web page of Mike Bishop - he has a great map of the battle there as well.

So, with armies of around 20,000 (my exact numbers could be off, I have seen totals for the Prussians ranging from 16,000 to 22,000, depending on what you count, and who is doing the counting), it just feels a little more like a skirmish encounter than a large battle to have around a dozen counters.

Here is an example from the first game - the battle of Bemis Heights (day two of the Battle of Sarratoga).  This battle featured 8,000 Rebels against 5,000 British.  Here is a picture of the game setup.


As I mentioned, I believe once I play the game, the number of counters will feel "right", and the discrepancy of scale between battles shouldn't matter (it is the game that matters, after all).  It is just a thought that occurred to me as I looked at the battles.  I won't go into the battle of Hochkirch (which is also a scenario in Frederick's War) featuring 35,000 Prussians v. 80,000 Austrians...  I will hold my breath until I play the game (which I am sure will play very enjoyably).
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new Blog for traveller posts

I have been posting a lot recently on my Traveller game setting.  I have decided to move that away from the Gaming with Chuck blog and to set up a separate blog, on that setting, called The Etzina Passage.  I'll get back to regular postings of game reviews and new rules and so on, here on Gaming with Chuck shortly...

The Etzina Passage

While I intend to publish campaign (and setting) information over at The Etzina Passage, I'll still do product reviews, and alternate rules (etc) here at Gaming with Chuck.  Traveller Tuesdays marches on.
 
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Traveller Tuesdays - System Details for Baiti (Ark/0202)


System Details - Baiti (Ark/0202)

Baiti      0202 B475436-C  S Ni        620 Sx
UWP:B475436-CLocation:Crucis Margin/0202System:Baiti
Starport:BGood Starport (Shipyard: Spacecraft; Repair: Overhaul; Fuel: Refined)
Planetary Size:4Small (e.g. Mars) (5,600-7,199km)
Atmosphere:7Standard (tainted)
Hydrosphere:5Wet World (45 - 54% water)
Population:460,000
Government:3Self-Perpetuatlng Oligarchy. (Government by a restricted minority, with little or no input from the masses)
Law Level:6Moderate Law (All firearms except Shotguns)
Tech Level:CAverage Interstellar Community
Base(s):Scout Base (Sphere Fenix)
Zone:Green: Unrestricted
# of Planetoid Belts:2# of Gas Giants:0
Marlan Primate Embassy, Kreft Outpost in the distance, on planet Baiti

It turns out that the Baiti system, which orbits around a giant red star named Beta Aurelis, consists of 8 interesting orbits.  Although not conclusive, stellar physicists believe that there were originally four other occupied orbitals, that have been consumed by the expanding star over the millenia.

Orbit 1 - The first one, within the inner zone, contains a size 7 terrestrial world, known as Bleak, with two moons (Fault and Past).  Bleak is interesting, and normally would be completely scorched and barren, but its rotation means that the same side is almost always facing towards Beta Aurelis, so there is a very hot side, and a dark side.
  • The band of twilight in between the two is very interesting.  The twilight zone of Bleak is home to some very interesting, pre-human ruins.  These were first discovered by the early colonists from Terra, but have never been satisfactorily explored.

Orbit 2 - The next orbit out is already in the habitable zone, but still within the jump shadow of Beta Aurelis.  This is a very small world, size 1, called Mite.  Mite has a natural satellite, Gnat, which is only slightly smaller.  The two have almost a coequal orbit around each other, but Mite, because of its slightly higher mass, remains the centroid (although it is wobbly).  Mite has no atmosphere and no free standing liquids.
  • Mite has some very interesting crystalline formations in subsurface caves.  This has attracted a large (pop 7,000) processing facility to have been erected.  The entire facility is located in underground habitations, called Vinci Base.  It is run by the NamTek corporation. The value and properties of the crystals is kept under extreme secrecy.

Orbit 3 - The first orbit outside the jump shadow of the primary, is the world of Baiti itself - the main world of the system.  It is a size 4 world, but the natural atmosphere and hydrosphere make it a rare gem of a world.  Baiti has two moons, Tut and Ramses.
  • Baiti features a B class star port, with a down port located at Kreft Outpost (the largest point of habitation, with a population of 8,000, mainly a startown around the port), and also a high station called Laughing Fish Orbital Starport.  The name Laughing Fish has some (forgotten) relevance to the early Chinese settlers of this system, from old (pre-Rule of Man) Terra.  
  • In orbit around Baiti is a dispersed manufacturing facility, owned by Posix, a company that makes artificial metals and high strength metal foams (grown in microgravity).  The facility houses 7,000 employees and family members, but is spread over a dozen different facilities.  Much of the spaceship traffic in orbit around Baiti are Posix shuttlebugs flying back and forth between the different stations.
  • Ramses is the home to a sizable Sphere Fenix Scout Base, which also operates the observation crew on the research lab in orbit over Frost, and the X-Boat courier station out in the Shank Ruin asteroid belt.  
  • Tut is the home of a Marlan Primate missionary colony - they operate a very large TL-12 hospital, called Serene Harmony Station.  The missionary colony has a staff of 10,000, mostly technicians and medical staff, but also family members, and an entire meditation temple, with hundreds of monks.  The hospital has its services offered free of charge, but the Brothers and Sisters of the Temple along with Elder Farnush who runs the temple, refuses to allow weapons on the station.  Armed ships docking at the station (which is in orbit around the moon Tut) must agree to weapon-locks while in orbit at the station.  The Government of the Marlan Primate operates an embassy on the planet (Baiti), and this is under control of the secular government, not the temple.  It is located some distance from Kreft Outpost, but is in constant communication.

Orbit 4 - The next orbital out, also within the habitable zone, contains the ice world Frost, size 3.  Frost has no natural satellites.
  • Frost is currently under interdiction because of an out of control scientific research project, originally run by the Araminta Scientific corporation, now under control of the Science Directive of the Sphere Fenix Scout Service.  Araminta Scientific built the orbital lab, Research Station K-Nova (staff of 40), and from there introduced robotic agents into the biosphere on the surface of Frost.  These self-replicating machines quickly got out of hand, and began building amazing structures on the surface.  The company maintains their innocence, and claim that something "took control of the robots".  The station is now watched over by Scout Service personnel, and the planet (Frost) is under patrol (aerial only, not surface).

Orbit 5 - The fifth orbital of interest contains another small rock, similar to Mite, called Little Erg (size 1 rocky world).  It has two smaller satellites, Lance and Fount.
  • Lance has some interesting geo-thermic properties (especially for such a small body), and a small remote station is operated there, by a skeleton crew (and robots) of NamTek corporation personnel - they collect energy, and use it to provide for NamTek starships coming into system.  This is often a point of contention to the operators of the Baiti starports, who see it as lost profit.

Orbits 6,7 - The sixth and seventh orbitals contain asteroid belts.  Both of these are still within the habitable zone.  It is guessed that both were once planets, but that something catastrophic happened to them.
  • Char Belt is home to Harbison Stadium - a major grav ball facility, with training camps, multiple arenas, hotels, restaurants, and facilities for tournaments featuring up to 12 teams.  The local team is sponsored by the Scout Service academy, and this is their home stadium.  The Sphere Fenix Scout Service team are called the "Hummingbirds" and have had a winning record in recent years.
  • Shank Ruin Belt is home to an X-Boat courier base, Waymark Station, operated by the Scout Service.

Orbit 8 - Finally, the eight orbital, outside the habitable zone, and in the outer zone, is the planet Fatal.  Fatal is the same (roughly) size as Baiti, but it is so far away from Beta Aurelis, that it is not really suitable for large scale colonization.  Fatal does not have any natural satellites.
  • The dark and cold surface of Fatal conceals an underground facility known as the Chalmers School.  It is operated by a very old committee of trustees, along with a staff of about 80 (faculty and technicians).  The students are the sons and daughters of noble land owners from Baiti as well as other worlds, who are to be educated in the fine, old traditions of Vilani style noble house traditions.  This includes, as well as traditional education in liberal arts, math and sciences - also important skills such as courtly graces, fencing, poison detection and so forth.


The population of 60,000 Sphere Fenix citizens that call Baiti home live, mostly, dispersed over the northern continent of the planet.   The largest concentration (8,000) is at Kreft Outpost, which is mostly a startown surrounding Baiti Downport.  The planet government comes under the rule of the Humas household, with Duke Yancy Humas IV as the current ruler.  House Humas controls government house at Kreft Outpost, and is in theory due the tax receipts of the inhabitants, and serves as a go between providing Sphere Fenix with news from their Marlan Primate neighbors through the embassy here, and providing the Marlan Primate secular government (operating through their Earthly Heaven corporation) with access to Sphere Fenix mercenary troops.

The remaining 52,000 live in dispersed colonies across the northern continent, in communities centered around family-bond units (consisting of sometimes a dozen or more adults in a "contract marriage" arrangement, with multiple generations of children and extended family members - more like a small company or village than a traditional family).  These are largely self-sufficient, augmented by robots, and seek to harvest the sylph weed that grows across the northern climes.  These family-bond units are somewhat nomadic, following the floating seas of sylph weed waiting for it to come into bloom for the harvest, and avoid upsetting the delicate balance of the ecosystem, prefer to ride the giant tarbants (8000kg beasts, used for riding and pulling vehicles and loads).

The southern continent is home to a minor race, the Racivi - a short, slender race of beings appearing like a flightless bird, but with evolved arms and hands replacing wings.  They have a society of clans and chiefs, and live at approximately TL-2.  They are not especially fond of humans.

Here is a map of the main world.  Kreft Outpost is located at "A".  The northern continent is at "B", and the southern continent is at "C".


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Driving Lessons - Choosing the Best Driving School

So, you are looking for the best driving schools for yourself or some of your loved ones who want to learn driving? Which is the best school? While most of the schools can offer you with quality driving lessons but you should still do a lot of research to find the best driving schools in Towcester.

Get Quality Lessons At The Right Driving School

Have a look at some of the following points when you are looking for quality lessons:-

License

From car drivers to motorcycle drivers, truck drivers, commercial truck drivers, you should make sure that our chosen school offers training to all. Remember, school drivers always require special training and so you should check with the school whether they provide this special training before choosing them for driving lessons.

Target Audience

Every school has a specific target audience. Check whether your school has a specific target audience such as teenagers or senior citizens. If "yes", you should first check whether it fits your criteria and then proceed with it. There is always a different between the training for teenagers and seniors.

If you are handicapped, you should first check whether they offer driving lessons in Northampton for the handicapped people. In case, they don't provide special training for the handicapped people, you should look for some other school/professional instructor.

Years In Business

While it's not true that a school which has been in the business can always ensure you with quality services but it's definitely one of the best ways to ensure that they have made a good amount of profit and so staying in the business from a long time.

Cost Of Your Driving Lessons

Compare all the driving lessons offered by the different schools. To avoid any nasty surprises, you should read the fine prints because it includes the unexpected expenses. Always pay attention the hidden charges before making the final call. Also, some of the schools offer special discounts on the services. So, you may also ask for the special offers.

In case, you are a little tight on budget, you may opt for the online lessons offered by many institutions or individual instructors. Comparing all the different options, you can choose the best driving deal.

Conclusion

Read the check list to choose the best school you are looking for. Remember, there are many fake schools around there and so you should keep your eyes and ears open to make the right choice. Considering all the tips discussed in this post, you can now choose the best driving class.

Happy Driving!

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