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Race Night in Columbus!

Board gaming night tonight in Columbus (GA) at Moxie Games.

I learned how to play Dreadball - that was a lot of fun!  A science fiction themed version of Bloodbowl implemented by Mantic, and using the figures from their sci fi universe.  The game comes with Corporates (humans) and Marauders (space orcs).  It is a lot of fun, and for a somewhat simple structure, has a lot of nuance to it in both decision making and also in structure.  Excellent!  I look forward to more in the future.


Following Dreadball, I helped to demo a couple of games of Formula D.  We ran two races, the first with five players, and the second with seven players.  Both great games.  I actually played in the second, and came in second place (which is EXTREMELY rare for me in Formula D - I almost always wipe out).

The first race was in Hockenheim, and it was a very good race, with Steven (a new player I met tonight, who also learned Tsuro and the X-Wing Miniatures Game) being the first to crash and burn!  He did much better in the second game, finishing third place, I believe.

Hockenheim - from Track Pack #2 (Asmodee)

The second race, which is a tougher course (without the great big straightaways of HockenheimRing) was Valencia.  Both courses are part of the 2nd Asmodee track pack (from 2009).  This one came in to the final turn with my car in the lead - 14 spaces from the finish line, and I was in 4th gear.  My nearest competitor was Rob, and he was three spaces behind me, and also in 4th gear.  I pushed it up to 5th gear, rolled the dice, and came up with an 11. 
AAAAAARRRRRGGGGHHHH!!!!! 
Rob came up second, and was able to cross the finish line with his dice roll.  A great game, and I only did good because I got some lucky breaks.  I think the dice were treating me kindly tonight so I would bring the game out more frequently, because they usually savage me like a Zulu warrior taking apart a steak dinner.

Valencia - from Track Pack #2 (Asmodee)

It looks like next week will feature Settler's of Catan themed games for Game Night at Moxie (in Columbus GA).  Please come and play, if you can!
reade more... Résuméabuiyad

Paper Miniatures Extravaganza!

Gaming with Chuck has posted links to free, available on the web, paper miniatures in the past, but it has been some time.

I recently came across the fantastic website Seven Wonders in the UK.

Go take a look at the wonderfulness here - http://www.seven-wonders.co.uk/index.html

There are hundreds and hundreds (nee thousands) of pages of paper characters available.  These are all in the style of the classic Steve Jackson Games cardboard heroes.

There are all sorts of genres, with lots and lots of super heroes, all sorts of gaming genres (including 160 pages of pulp characters), heavy on the fantasy and science fiction (lots - classic, post apocalypse, etc), horror and so forth.

A sample sheet of Steampunk characters, as an example.

The art is from (according to the FAQ) scanned physical sources.  The site owner is completely non-profit, and offers to remove any art that is challenged by a copyright owner.

Is there a down side?  The only one I can imagine is that you have to download the images through a download site called RapidShare, but in the FAQ, the site owner (and creator of the figures) says that a redesign is in the works.

The site operates by donations - if you use any of these - donate something.  It is worth it!
reade more... Résuméabuiyad

Theremin Thursdays - Real Elves, Real Elf Music

Elves in movies and popular culture are a mixed bag.  Likewise elves in gaming.  A recent animated movie opened my eyes to this, although it has been an urge of mine for decades to really explore elves and elfin culture (whatever that may be) in gaming...

An interesting article on this same topic, that also brings up a modern urban fantasy novel series (by Anthea Sharp) that has a computer gaming world that is elf land, can be found at Wattpad.  The article is called Fantasy, Faeries . . . and Gaming?

What I have here in this article are three parts.  The first provides a categorization for different types of elves in pop culture.  It isn't perfect, but it works for me (and for this article).  Second, I have a review of SOME of the examples of elves and elf music in pop culture - ending with a recommendation for two recent movies on Elves that are both FANTASTIC.  Third, I review the history of Elves in gaming.

So, I'll start by establishing up front that it seems to me (a non expert, but a strong amateur, on the subject) that Elves (in both popular culture, as well as gaming) appear in three major supertypes each of which is related to one or more of the others.  (Throughout I will use the word "Elves" for the plural of Elf, rather than Elfs.  Elves just feels better. Similarly I would use Dwarves rather than Dwarfs.)

The first supertype is that of the (what I call) Elves as Little Person.  This view is popular in a lot of fairy tales outside of Scandinavia.  This is the basis for the idea of cobbler elves - little people that come and help a Shoemaker - or the Keebler Elves (little people who live in trees and make cookies), and also of Santa's Elves. A modern analogy might be the Borrowers (a children's fantasy novel by Mary Norton from 1952).  Fairy Tales and Mythology, of course, does not have as its main goal a hard and well defined taxonomy of mythical beings, but is rather concerned with telling a good story.  So, using it as definitive source material is great, but hardly specific.  Often these type of elves will have wings.  I would consider them (as a distinction) fairies.

The second supertype is that of the more human sized (perhaps slightly larger, perhaps slightly smaller) Elf, but also from fairy tales and mythology.  This type is very strongly represented in the Scandinavian tradition, where they are known as the Alfar, which is the name I'll use for them.  Here are found good elves and bad elves, which are sometimes call Light Elves, or Ljósálfar, and Dark Elves, or Dökkálfar.  A good source for these, comes from none other than that late medieval luminary, Snorri Sturluson, in his Prose Edda (an online English translation is here).  At the same time, there was another term, the Black Elves, or Svartálfar.  These last seem to really be a different sort of people, more like evil Dwarves than anything else.  There seems to be some comparison with the inhabitants of the "other world" in Celtic (and other) mythology and the Alfar.  If this is true, then in the expanded view of mythological traditions in the British Islands you have not only Little People elves, but also otherworldly Alfar elves, in the Welsh idea of the other world (Annwn), as well as the Irish idea of Tyr Na Nog.  Also, in Shakespeare, you have in Midsummer Night's Dream, the examples of Oberon and Titania.  The Elves Spenser's Faerie Queene seem to fit comfortably in this mold, as well.  One of the chief characteristics of this type of elf is that it dwells in "another place" other than the world of Humans.  That other place (whether it is Alfheim, or Queen Titania's Realm, or Annwn) is accessible by and visited by normal humans, especially Heroes, but it has rules that differ from ours.  Typically those rules are perceived of by human beings as Magic.  Good examples come from the Ford illustrations in the multiple volumes of Andrew Lang, as well as some of Arthur Rackham's illustrations (although Rackham also specializes in the Little Person type of elf as well. Other artists working in Elves and Fairies from the late 19th century include Dulac, Maybeck, Hughes, Doyle, Naiash, Fitzgerald, Simmons.


The third supertype is that of the modern fantasy literature version of elves, which seem to be strongly based on Tolkien, and his reinterpretation of the Alfar type elves.  Predictably, I will refer to these as Tolkien elves.  There are as many different tales of how the elves are different from humans, as there are fantasy worlds (both novels and gaming), however many seem to suggest that while the elves may have come from a magical place or other world, they are currently in the same world as the humans.  They may be eventually going back to that other world, but during the narrative of the story they are in the main world that humans occupy.  Also, while these sorts of Elves might be magic themselves in and of their origin, they seem to be limited to invoking and performing magic (much as a human who does magic - whether a wizard or a conjurer) while in the main "human" world.  As a nod to their magical origin, it is often agreed that they may be better at this than humans.
Galadriel by Angus McBride



To see an excellent example of what the Victorians thought about elves, and faerie land in general, much worse sources exist than The Fairy Mythology by Thomas Keightley (1860).   Here it is for review.  If you like reading mythology, or seeing what the Victorians thought about elves, you could easily spend a few hours on this without batting an eyelash...
The Fairy Wood - by Henry Maynell Rheam

Some thoughts about elven music.  There isn't a lot of real mainstream pop music about elves.  However, if we lift back the cover on the music scene a little bit, dig a little deeper, open up our definition a little wider - and there is a lot of music about elves.

Getting the big names out of the way first, in classic Rock and Roll, we have a couple of songs that are candidates.  The first is "The Battle of Evermore" from Led Zeppelin.  This song borrows imagery and narrative elements from both The Faerie Queene (Spenser) and also The Lord of the Rings (Tolkien).  Here are the lyrics.

The Queen of Light took her bow and then she turned to go
The Prince of Peace embraced the gloom and walked the night alone

Oh, dance in the dark night, sing to the morning light
The Dark Lord rides in force tonight, and time will tell us all
Oh, throw down your plow and hoe, race now to my bow

Side by side we wait the might, of the darkest of them all

I hear the horses thunder down in the valley below
I'm waiting for the angels of Avalon, waiting for the eastern glow

The apples of the valley hold the seeds of happiness
The ground is rich from tender care, which they do not forget, no, no
Dance in the dark night, sing to the morning light

The apples turn to brown and black, the tyrant's face is red

Oh, war is the common cry, pick up your swords and fly
The sky is filled with good and bad, mortals never know

Oh well, the night is long, the beads of time pass slow
Tired eyes on the sunrise, waiting for the eastern glow

The pain of war cannot exceed the woe of aftermath
The drums will shake the castle wall, the Ringwraiths ride in black (ride on)

Sing as you raise your bow, (ride on) shoot straighter than before
No comfort has the fire at night that lights the face so cold

Oh, dance in the dark night, sing to the morning light
The magic runes are writ in gold to bring the balance back, bring it back

At last the sun is shining, the clouds of blue roll by
With flames from the dragon of darkness, the sunlight blinds his eyes

Oh, bring it back, bring it back...


The song had vocals supported by the English folk singer, Sandy Denny.

Speaking of English Folk songs, there is the song 700 Elves by the English folk/rock band from the 70s, Steeleye Span.  Here are the English lyrics of the song as performed by Steeleye Span, which is based originally on a Danish song...

Chorus
Seven hundred elves from out the wood
Foul and grim they were
Down to the farmer's house they went
His meat and drink to share
There was a farmer in the west and there he chose his ground
He thought to spend the winter there and brought his hawk and hound
He brought with him both hound and cock alone he begged to stay
And all the deer that roamed the wood had cause to rue the day


He felled the oak, he felled the birch, the beech nor poplar spared
And much was grieved the sullen elves at what the stranger dared
He hewed him baulks and he hewed him beams with eager toil and haste
Then up and spake the woodland elves: “Who's come our wood to waste?”

 Chorus

Up and spake the biggest elf and grimly rolled his eyes:
“We'll march upon the farmer's house and hold on him assize
He's knocking down both wood and bower, he shows us great disdain
We'll make him rue the day he was born and taste of shame and pain.”


Chorus
All the elves from out the wood began to dance and spring
And marched towards the farmer's house their lengthy tails to swing
The farmer from his window looked and quickly crossed his breast
“Oh woe is me,” the farmer cried, “The elves will be my guests.”


In every nook he made a cross and all about the room
And off flew many a frightened elf back to his forest gloom
Some flew to the east, some flew to the west, some flew to the north away
And some flew down the deep ravine and there forever stay

Chorus

A video showing a performance of 700 Elves is on Youtube.

Another rock and roll that is concerned with elves is the song Rivendell by Rush.  This is a very interesting song, and has some great lyrics.  Here are the lyrics, followed by a youtube video that uses imagery from the Peter Jackson Lord of the Rings movies.




Here are the lyrics for Rivendell by Rush...
Sunlight dances through the leaves
Soft winds stir the signing trees
Lying in the warm grass
Feel the sun upon your face
Elfin songs and endless nights
Sweet wine and soft relaxing lights
Time will never touch you
Here in this enchanted place

You feel there's something calling you
You're wanting to return
To where the misty mountains rise and friendly fires burn
A place you can escape the world
Where the dark lord cannot go
Peace of mind and sanctuary by loud water's flow

I've traveled now for many miles
It feels so good to see the smiles of
Friends who never left your mind
When you were far away
From the golden light of coming dawn
Till the twilight where the sun is gone
We treasure ev'ry season
And ev'ry passing day

We feel the coming of a new day
Darkness gives way to light a new way
Stop here for a while until the world,
The world calls you away
Yet you know I've had the feeling
Standing with my senses reeling
This is the place to grow old till
I reach my final day.
Al Stewart recorded a song in 1966 called The Elf, and it has some pretty good lyrics and also a good sound.  I have read that Jimmy Page played on that track, but I can't confirm.  The lyrics are very good, and certainly in the Annwn tradition of an Elf from another place, with magical abilities while in this world.

Here are the lyrics to Al Stewart's song (he of "Year of the Cat" fame) -
I sat upon the evening hill
The shadows set, the night grew still
And as I sat, guitar on knee
A voice of flowers called to me

Sing, sing to me your song
Sing, for I belong to the night
In the gray morning light, I'll be gone

I turned with eyes that strained for sight
And there amid the failing light
Dimly saw a figure small
Heard a voice of magic call

Sing, sing to me your song
Sing, for I belong to the night
In the gray morning light, I'll be gone

My fumbling fingers found the chords
My trembling lips fought for the words
I stopped to ask the stranger how
He softly said, "No questions now"

Sing, sing to me your song
Sing, for I belong to the night
In the gray morning light, I'll be gone

Then with the magic of the elves
My fingers danced among themselves
A heart with lightness thus endowed
Formed melodies I know not how

Song played the whole night long
Thus he danced and laughed through the night
And with gray morning light, he was gone

Now, the whispering wind plays over the hill
And the evening sounds again grow still
A year or more has passed since then
Oh, he will not pass my way again

So, I sing, sing to you my song
Sing for I belong to the night
In the gray morning light, I'll be gone

There is a recording of The Elf on Youtube.

Ronnie James Dio recorded a song called The Elves when he was in the band Amber Velvet.  He went on to be in a band called Elf.

Finally, there are a number of modern bands that are doing fantasy themed music that is certainly quite "elven" in feel, and sometimes even in title and lyric.  Check out Narsilion for an example.  A lot of people think that Elegia by Adiemus sounds quite elven, as well.

But... but... the thing that got me super inspired on this topic - and I know we are already about a country mile down into the posting before I get to this - the recent movie Epic.  It really does a great job of portraying elves.  It takes category one elves (little people), mixes in some of the mythical elements of category two elves (alfar), and finally treats them seriously as category three elves (Tolkien).  The movie is great - everything that a good fantasy movie should be.  The animation is good.  The soundtrack is fantastic (great Danny Elfman stuff).  If you haven't seen it - go see it.  If you can't - buy it, rent it, stream it - it is a good flick!!


The first track on the soundtrack is short, but really captures the classic Heroic feel of the tracks.

I have two pet peeves about the movie.  First - no need for the slugs.  This is an unabashed epic hero adventure - both for the young Leafman (Elf soldier) and also for the young lady (daughter of a scientist who thinks he has seen the elves).  The slugs are bantha poodoo.  Second - 3D.  I still hate it.

Okay, I couldn't end this without a nod to another recent Elf movie, although it might not be so obvious as Epic.  That movie is Arrietty from Studio Ghibli.

This is based on The Borrowers (which are classic examples of Category One elves - the Little People), but it has that wonderful Hayao Miyazaki twist on it.  Very, very well done.  Great soundtrack, good animation, lots of good adventure, and the best thing - this treats the effects of being really, really small seriously, and things like air currents and house infrastructure and sound are all treated very well, and believable (if you can believe 3" tall people).  Great stuff.  Here is a music track from the movie - very nicely done. This is Arrietty's Song, sung by Cecile Corbel, in Japanese.


I won't mention Princess Mononoke (looking up the movie and music from it are left as an exercise for the reader) :-)

Okay - so plenty about Elves and Music. Now about Elves and Gaming.  Lots of possible starting points, but I think one could be forgiven for beginning with the Fantasy Supplement to Chainmail. There, Elves are treated as Heavy Infantry.  This plays into a zeitgeist image that lots of people seem to recall from some Victorian art of Elves in a sort of super-magical chainmail that is quite elegant and form fitting.  Much more lovely, and more useful, than the real thing.


This same imagery was the inspiration for the wonderful Elven miniatures that were sculpted by Tom Meier for Ral Partha in the 70s, and beyond, leading to his own company of Thunderbolt Mountain. Tom also did a series of his elves for Citadel at one point.  There is a Flickr page with images of many of his Ral Partha elves here.

Once the (now) popular Warhammer rules for miniatures games came out (in the 1983 for the original edition) one of the mainstays of the game's many popular army themes was Elves.  They quickly (by the introduction of the first Forces of Fantasy supplement for the first game) bifurcated into Wood Elves and High Elves.  This seemed to mimic the thinking of the time from Advanced Dungeons and Dragons, which following it's predecessors (first Dungeons and Dragons, and before that, the Fantasy Supplement of Chainmail) had elves as one of the main races that the players could have their character represent.

At this point it should be pointed out that all of these examples of elves are very typically Category Three type elves - Tolkien type Elves.  These are the sort made popular in the novels of JRR Tolkien, and also in the rise of popular Fantasy novels in the 1970s (and somewhat before) in stuff like the Terry Brooks Shannara novels.

AD&D had elves split into different subraces (cultures) such as High Elves, Grey Elves and so forth.  This was a mimicry of the different sorts of elves that exist in Tolkien's Middle Earth setting.  The two distinct versions in the Warhammer setting are the Wood Elves (which have a distinctly Barbaric, woodland dwelling Celtic feel to them), and the High Elves (which have a feel very similar to the imagery portrayed by Tom Meier's Deep Elves - the extremely elaborate workmanship on armor and weapons, extremely decorative, but quite deadly.  Given over to deep, centuries long study of music, magic, philosophy and other heavier thoughts, High Elves are also quite formidable when it comes to making war.

There is a bit of a feel of the Warhammer High Elves that is borrowed from the Melbinoean race of the Elric novels by Michael Moorcock.  But that race from fiction would go on to inspire, in gaming, in many different ways, a lot of the different versions of Dark Elves.  In the AD&D setting, going back to the classic Giants adventures penned by Gary Gygax, the Dark Elves were a sort of mix between Alfar and Svartalfar - they lived underground, were distinctly evil, but had many of the traits of elves - understanding of magic and a manufacturing of fantastic artifacts.

If one considers all the many treatments of elves that take place in Fantasy Role Playing games, or even Fantasy Miniatures Games, then this would be an extremely long article. Instead, I want to offer up three different examples from board gaming, and then call it quits.

The first is the old Chaosium game not that old, as these things are counted, it is from 1978) called "Stomp!".
Stomp! is a fun microgame, that pits a giant vs. a pack of elves who have wandered into the Giant's garden.  The elves are individually modeled as counters, armed with a variety of (hopeless) anti-Giant weapons.  The giant himself (or herself?) is modeled as two counters representing the giant's feet.  The giant (as the name suggests) is determined to squash the elves.  Great fun for the giant...

Sidebar: The action in Stomp! takes place in a giant's garden.  Just like the wonderful Oscar Wilde story, "The Selfish Giant".  Given Mr. Wilde's notorious reputation as an anti-religious free thinker, I have always loved The Selfish Giant, but marveled at the Christian tones of the story.  It is wonderful, and in the early 70s there was an animated movie (originally a 10 minute short, turned into a 30 minute TV special, which I must have watched as a kid about a zillion times).  Here is a version from youtube.  Definitely worth the 30 minutes of your time, but there is little to wargame here, and even less to do with elves.


For those who are interested in such things, there is a nice musical version (with some really nice fantasy illustrations accompanying it) that has been composed by Dan Goeller, information is available at http://www.selfishgiantmusic.com/.  Okay, back to elves, and Stomp!

Stomp! was done by Chaosium in the 1970s.  That was their hayday of involvement in Runequest (second edition is still one of the best that was ever done, or so the opinion of Gaming with Chuck staff will attest).  In Runequest, at least in classic Runequest (as it SHOULD be played), the action takes place in the fantasy world of Glorantha.  The elves of that world are called the Aldryami, and are actually sort of vegetable people.  Don't push this too far - they don't have leaves (I don't think - I've never seen one without reasonable clothing on).  But they are extremely closely related to trees, the different subspecies being related to different types of trees.  It is rumored that certain tribes of Glorantha trolls will eat Elves, and still consider themselves to be vegetarian.

Runequest Elf
Stomp! as a game, featured one large and powerful unit (the Giant) vs. a number of smaller annoying but easily dispatched units (the Elves).  This was done in a number of other games, most notably OGRE - a favorite here at Gaming with Chuck.  Similar games where the large indestructible unit was not IN the game, but was rather the setting OF the game included the space games Annihilator and Berserker!

The first of these two, Annihilator, was about a giant robotic starship that was bent on destruction.  The interior of the ship was protected by security systems and robots and so forth, and the invading player had to deal with those in order to deactivate the Annihilator and win the game.  It was a Metagaming Microgame (as was OGRE), but this time it was part of a two pack, along with a game about religous war called One World. Fun game, but no elves.

The second of the two mentioned, Berserker, was about giant robot death machines left over from an ancient galactic struggle, and they are attempting to destroy planets and life.  Based on the FANTASTIC stories by Fred Saberhagen.  The game was from Mayfair (long before they heard of the little words "Settlers of Catan"), and it was a lot of fun.  Not a great game (kind of a dog), but fun to fool around with, especially if you like the stories.  Still, no elves, but the Berserker fulfills the role of Giant nicely.

One more title that should be mentioned where the players on one side are attacking a large, tough to beat foe on the other side, is Snit's Revenge!  Nothing at all about Elves here, but it is about a band of small, easily defeated critters (the Snits) who decide that they have had enough of being smashed by the Bolotumus - actually there are several Bolotomi, lurking about on the beach, and when the Snits get the URGE!!! to run up on the beach, and stick their snotch in a snandergrab, in order to breed - the Bolotomi think it is great fun to smash them - the original game, published in Dragon Magazine was about that part of this bizarre ecology, and was titled (appropriately) Snit Smashing!  In the follow on, the Snits have had enough, and they decide to invade the body of one of the Bolotomi - running into various orafices on the Bolotomus body, and then proceeding to try and kick the life out of the Bolotomus by destroying his internal organs and the thingies (technical term from the game) that swim around and make them work.  Wonderful, fantastic game.  Best wargame ever (probably not). But it is about a lot of small units (the Snits) taking on a large and unstoppable foe (the Bolotomus) - but still, no elves.
The board of the 1978 version of Snit's Revenge, showing the inside of a Bolotomus. No elves.

Some images from the Snit's Revenge rulebook are worth sharing here - the comic back story by the wonderful genius mind of Tom Wham (who illustrated and wrote the game - and a bunch of other wonderful games, for TSR, notably Dragon Magazine).



The predecessor - Snit Smashing - was originally published in Dragon Magazine, vol 2 number 4 (1977).  It was followed in the next issue by Snit's Revenge (vol 2 number 5), which then got a board game treatment a year later (1978) - which is the edition I bought (featuring a slip cover, that velcroed together, pictured above - and nice glossy cardboard snits, runengettims, makums, snorgs and all the usual stuff from a wargame), and still own.  There were two other editions - a large Monopoly sized boxed set in 1980 (bleah) and then a Steve Jackson Games reprint in 2004, that included both titles and some more.  No elves in any edition, however.

War of the Ring from SPI.  Finally a game with Real Elves?

Speaking of that era in gaming, a title that did feature Elves was the SPI wargame, the War of the Ring, published in 1977.  This was a great game (a GREAT game) that featured two levels of play.  Both took place on the iconic map of Middle Earth that corresponds to the one by Professor Tolkien in his fantastic trilogy, The Lord of the Rings.  The first version of the game, was a bunch of characters on both sides - the 9 members of the fellowship on the good side, and the 9 nazgul on the bad side.  The Fellowship characters were trying to get the ring to Mount Doom for destruction, and the nazgul were trying to capture it to deliver it to old Sauron.  The second version of the game included all of that, but also going on on the same map was the massive war of the ring -with the armies of orcs, half orcs, snaga orcs, trolls, uruk hai orcs, olog hai trolls, monsters, and other fun stuff on the side of Sauron (I still remember the MASSIVE combat factors of the Olog Hai trolls and the Uruk Hai orcs).  On the good side, there are the characters already mentioned, and a bunch of other characters (Eowyn, Treebeard, etc), as well as armies of Men, Elves, Dwarves and if I recall, even a Shire military unit (the shire moot - the sheriff and a bunch of armed hooligan hobbits, on fat ponies and looking for trouble).  The game was wonderful.  I have no idea if the Fantasy Flight modern version (a different game, but the same massive scope and excellent production quality) is as good, it is on my wargaming bucket list.
The elves are Green, as they should be.

The original version of the SPI title came out as a typical SPI flat pack, which you could buy alone, or with two other titles (Gondor and Sauron - in the "Games of Middle Earth" set, it should have been a quad, but that would require a fourth title).  Then a bit later, as SPI was pushing into traditional retail outlets like book stores and toy stores, they cut a deal with Ralph Bakshi (responsible for the Lord of the Rings animated movie) to use some of his art to market a boxed bookshelf version of just the main game.  This version came with a mounted color board, and was the version I owned and played lovingly many times.
Finally, a game with Elves in it.
Each of the characters had a card that detailed their abilities and combat (and magic) statistics.  Here is Legolas (an actual elf).
Legolas Greenleaf
Notice, this is an actual elf.  From a game.  The point of the article, after all.  Now, to turn to a modern rendition of the Tolkien saga, we compare this 1970s version from the wonderfully talented gaming artist, Tim Kirk, to the version portrayed in the Peter Jackson films.
Legolas Greenleaf
Put the hood up on that homey, and by jove - he looks the same!  Finally, an actual elf. And here is some actual elf music, featuring none other than the legendary Legolas Greenleaf singing. Real Elf Singing.


As mentioned, there were other titles in the Games of Middle Earth series, notably Gondor (about the Battle of the Pelennor Fields - few elves participating, so we will ignore this important battle for now), and Sauron.  This second one, Sauron, is about the battle in front of the Gates of Mordor, on the battle plain of Dagorlad. This was the Battle of the Dagorlad Plains which would precede the 7 year Siege of Barad Dur (the fortress protecting the entrance to Mordor).  It featured an army of Men (including Isildur) and Elves (Elrond, er, Agent Smith, was supposedly there, but it doesn't list it on the stats of his Topps baseball card - you'd think that a big event like the Siege of Barad Dur would be listed on the guys baseball card) commanded by Gil Galad and Elendil - both killed. Their place was taken by Cirdan, Elrond, . The battle plain would later become a marsh (the haunted marshes where Gollum and Frodo have so much fun together during the Trilogy).  The gaming treatment of the battle by SPI featured a number of counters for different units, here is a picture of the action.  Notice the number of Real Elves pictured here, as well as Isildur, riding up the road to the gates, to chop off someone's finger.
Disruption markers based on big magic from Sauron.  Not enough for the big guy, Isildur is coming.
Now compare that to the version from the Peter Jackson movies...

Elves on the left (blue counters in the SPI game, alongside dwarves and men), and orcs on the right (red counters in the SPI game).  A good match.  Once again, Real Elves.

Notice that all of these SPI titles were preceded by a Magazine game, on the Siege of Barad Dur - in Jagdpanther Magazine, back in 1975.  Here is an image of the original components -

Note: Not real elves.


That wraps up this edition of Theremin Thursdays.  This was a fun topic, and one that could go on forever and ever.  The one area I wanted to touch on, but did not, were the great Elf games (Elfenland, Elfenroads) by Alan Moon.  I particularly like King of the Elves - a travel game, much like his Ticket to Ride, but played differently and not with trains, and not with set collection, and with elves and with troll porters and interesting stuff like the wind powered Elf cycle.



On second thought, it is nothing like Ticket to Ride, but I like both, and King of the Elves has real elves in it.  Ticket to Ride - not so much.  Except maybe on the cover art of Ticket To Ride: Nordic Countries. For a Ticket to Ride elf, see here:
One last time - A real elf.
Finally, to end this, I will offer up one last piece of Elf music - from an independent fellow named Hermey.

And remember, that is Real Elf Music too.  And as much as you might not like the idea of Hermey being an elf (also recall he is a Dentist), I will present that it is much more real than this (see below) ever should have been.  Sorry, Wendy and Richard - I loved the stories, but I never thought they were elves.


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Difference And Advantage of Learning How to Drive With a Professional Trainer

It is really exhilarating to put legs on the car accelerator for the first time. The excitement increases when you are with a known person like a friend or relative, who has come to teach you. But being with a known person could make your learning process more nerve wrecking, which you would only realize in the long run. This is so, because the person teaching you might forget that they too were driving students once. In a few moments, you will come to know why it is always suggested that you should attend heavy combination vehicle training in a reputable driving school.

When you start learning ensure to keep the street conditions in mind. Learn each phase conspicuously. Learn everything possible, starting from the start to stop which involves changing gears, operating indicators and wipers in between. Driving is about keenness - keenness about cyclists, pedestrians, kids on road. As a learner you will have to invest time to be able to deal with road situations. In so doing, during the training you might need to ask the trainer questions, frequently. A licenced trainer will not get angry on you and answer each question with equal fervor. If you have a relative or friend teaching you how to drive, then be ready for rude remarks. Not every person possesses the right amount of patience to clear all the doubts of their students. Also, be ready to listen to such remarks throughout your life in all get-togethers and/or family meets.

Before you go on the streets with an inexperienced trainer, you should necessarily take a few lessons with an ADI first. An approved driving instructor will be able to tell you about the road conditions, the people in that particular road and most probably will be able to predict the reaction of those people also. The relative or friend turned trainer of yours will be expecting others to follow the basic rules while an ADI will not. The ADI will help you learn how to deal with the actual scenarios that occur on road and eventually you will land up being an efficient driver. You will not expect from or depend on pedestrians and other vehicle drivers but will drive in the best way possible.

Your relative or friend trainer will have limited knowledge about the consequences that can happen on road. On the other hand a professional trainer naturally knows more as they keep facing them and earn experiences every day.

A professional driver understands when exactly their student is ready to drive alone, on road. In the initial days, don't forget to learn the fundamental rules and regulations before you decide to try your first drive on road, alone.

There are many reputable driving schools in Western Sydney that offer heavy combination licence training at affordable prices. Most of the driving schools employ highly experienced trainers who possess the requisite expertise in the field. You have the same rights on the roads as everyone else has. Use your rights as it should be.

My company JXerri Transportation is a highly regarded driving school that provides heavy combination licence training at affordable costs. If you are living at Western Sydney and want to learn the art of driving, then you can surely contact them.
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The Five Most Common Causes of Automobile Accidents

It's an unfortunate statistic, but many of us have been in automobile accidents before and had to deal with the requisite (and expensive) auto repairs that resulted from the experience. These auto repairs can be costly and frustrating because they often keep our main method of transportation off the road for long periods of time. We want to get back on the road again as quickly as possible. But often, it seems the best way to prevent costly auto repairs and to keep us on the road is simply to avoid them in the first place. While sometimes bad luck does play a role in accidents occurring, here are the five most common causes of accidents that all drivers should be aware of at all times in order to reduce the risk of accidents happening to them.

1. Distraction: It happens to the best us. We take a phone call in the car, text while driving, we deal with kids arguing in the backseat, pets climbing on our laps, even sometimes, we simply have a lot on our minds. Big report due at work soon? Performance review coming up? Familial or relationship troubles? We should be aware of what things cause us to be the most distracted and do whatever we can to limit these from occurring while we are driving.

2. Fatigue: We've all been there. Driving home after a long day or work, maybe our morning commute after staying up late to finish that big project, whatever the case, you're tired which can lead to reduced reaction time, being more easily distracted, and taking your eyes off the road. If you're tired then consider an alternate means of transportation or perhaps a nap before you get in the car to go home.

3. Non-driving activities: You've seen it before. That guy shaving in the car on the way to work, that lady applying lipstick. Then of course there's Mr. Latte Guzzler and Ms. Cheeseburger Chomper. When driving we should keep our eyes on the road at all times and not involve other activities that can reduce reaction times, aid in distracting us, and lead to poor driving decisions you wouldn't have otherwise made.

4. Road and weather conditions: Road and weather conditions are a huge factor in causing accidents. Icy road? Dumping rain? Roads under construction or poorly maintained? Maybe you can find another way home that avoids these potential hazards.

5. Medical or emotional trauma: Are you sick as a dog? Not feeling well? Perhaps you shouldn't be driving then. Driving while sick can lead to fatigue and distraction just as listed above. This goes double if you've recently been through some kind of emotionally traumatic experiences. In these situations consider getting a ride from a friend, using public transportation, or better yet, just staying home.

There are lots of reasons why your car might need auto repair chantilly va . Accidents are a major cause of these situations and are never fun for anyone involved. We want to do everything we can to limit accidents and stay on the road as much as possible. Keeping the above-listed common causes of accidents in mind can help you lessen your risk of being involved in such an accident and incurring a major auto repair bill as a result.
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Road Side Assistance San Diego is Quite Common on Rainy Days

It is quite common that people need road side assistance. Usually people are aware about their car problems and other troubles regarding their vehicles. It is common that in rainy seasons people face lot of trouble with their vehicles. One cannot say when these vehicles give trouble. The streets and freeways are found with left over vehicles often on rainy days. Vehicle owners face unusual strain and stress on these days. Everybody knows that in winter season and rainy season's vehicles suffer from starting problem. Dead vehicles can make streets very congested and inconvenient for the people. In rainy seasons drivers tend to be distracted because of many reasons and there is chance of forgetting to turn off their headlights and many other careless actions towards their vehicles can make it suffer from low battery. Everything occurs without their knowledge, but it will reduce the life of battery of vehicles.

Road side assistance San Diego becomes an essential part of the daily life in rainy season. Apart from weak battery and dead batteries problems, vehicles get another most common problem that is flat tires. Due to various reasons flat tires troubles vehicles. Due to low air pressure it may become flat, or due to high speed the tyres might becomes worn out and it might eventually gives up in the middle of journey. There are so many reasons why people become less comfortable in rain season. Lot of tension will be built up when their vehicles develops some problem.

Road side assistance San Diego makes a lot of difference in the lives of people in San Diego area. They need to have the numbers to call in emergency when they are travelling. Therefore while travelling people need to write down the numbers of road assistance so that they can get immediate assistance when something goes wrong while travelling. When people travel alone they should keep emergency contact number of their help and they should not forget to keep a small booklet that contains all emergency numbers so that they can get suitable assistance in case of emergency.

Try to call the company which is nearer to the place where you have left the vehicle, so that you can get speedy assistance. People suffer from flat tires, puncture problems, shortage of gasoline, pressure less flat tires, headlight not working properly and there is lot of fog in the atmosphere, dead batteries, side mirrors not working properly, jump start of the engine and so on. People like to lead tension free life and they become tense if they have to face so many problems. Therefore they have to keep the number of road side assistance so that all their problems can be solved with a simple phone call. Therefore one should keep all necessary phone numbers that can be contacted when there is an emergency.

James Richard is an experienced and authorized writer and publisher, he regularly writes as a blogger in SEO/social media department. Now he providing valuable information on Road side assistance San Diego Rate this Article

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Driving in Winter cold weather conditions is at all times a problem. However breakdowns are even harder for you and your family when they occur the center of a whiteout, or while you are driving in freezing conditions.

Written by: Claude Whitacre

Whether you're an off-road enthusiast or just want the biggest, baddest truck around, knowing how to properly measure the lift height on your vehicle can be pretty important. It's a simple procedure, but it's not really common knowledge, so here's a quick run-down of what you need to do.

Written by: Tammy Collins

In addition, except outside side tumbling, malice testing is also test vehicles of the strength of the upper structure one way, jpmorgan chase V80 school bus then will also carry out this test, to test the results we will also continue to pay attention.

Written by: Jodie Mht

Truckers Assist, truck repair and trailer towing provides reliable 24 hour emergency roadside truck repair assistance, wrecker services, fleet breakdown service and towing for all trucks and logistics Industries.

Written by: Ronna Kaleah

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Prep Your Family For Roadside Assistance

In schools, our children practice fire, tornado, and disaster drills. There's a little secret the teachers use to make sure those drills go well. They become a game. Not only that, but the teachers have a bag prepped with materials to keep children quiet or busy, depending on what is happening.

Fast forward to a simple drive home from school or dance practice-and your car overheats or you blow a tire. Your first instinct is to call a tow service, but what do you do with the carpool of kids in your car?

The first thing to pack in your emergency car bag is a non-perishable snack. Go for crackers, dehydrated food, or maybe something that will take a very long time to unwrap. Get the kiddos going on that and enjoy a few minutes of dealing with your car without whining.

Next, think about activities. This can be something fun, something they never get to play with. Wrap up some dollar store toys in layers of paper so the kids have to keep on unwrapping. Again, you are trying to kill time, so put activities in there that will keep them occupied in a fun way.

In the event that you are out late, be sure to pack some mini-flashlights. If your car is stalled and you want to conserve your energy, it can be dark, and that can be scary for the kids. Giving them each a flashlight can give them the power to control the light and what they see. And come on, aren't shadow puppets fun?

I'm sure there are lots of tricks that you have as a parent to occupy your children on the road, but, when it comes to an emergency, prepare yourself. Realize your limits as a parent and understand that with the added stress of a vehicle failure you may not be as on your game as you usually are. That's why prepping a secret, "fun bag" is a great way to buy yourself the time to keep everyone safe

If a case does arrive where you happen to be stuck on the side of the road make sure you find a quality company with good ratings. The last thing you want is to be stranded at night and have poor service.

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Good Reasons To Make The Switch To New Rebounding Traffic Bollards

It would be wonderful if we could generally operate on the belief that accidents aren't going to take place, but when we do, it tends to end up worse for us when something does go wrong. The same principle is the reason we have things such as seatbelts, which can be somewhat uncomfortable, but are definitely worth it if we get in an accident, literally saving lives. Roadside barriers and traffic bollards are yet another way that we can prepare ourselves in the event of a disaster. There are many useful applications for bollards. Whereas a marine bollard is a vertical post to which a rope is tied to moor a vessel at a dock, land bollards are almost all used to hamper the passage of automobiles. In some cases, a bollard will keep automobiles from unintentionally entering a pedestrians-only area. A bollard may also be used to stop unauthorized vehicles from entering high-security zones. While some serve as a guideline for parking or for a single vehicle to use as a reference, bollards which are designed for traffic use are usually defined as such because they manage the flow of multiple moving vehicles. What this can normally mean is that bollards will be hit more infrequently, but will take a lot more impact when they do.

A traditional bollard that is constructed from cement will shatter when the post is hit by an automobile traveling at a high enough speed. Removing the remains of a destroyed bollard, especially one that is buried slightly in the ground, can be far more trouble than putting in the new bollard. A bollard that is used for traffic, compared to one that is used for parking, must be sturdier to compensate for the extra impact it must endure. Like its smaller cousin, a larger bollard can have a similar design. The ability to angle somewhat under impact and then return to their original vertical position is an element that is built into newer more innovative bollard designs. These bollards do not need to be immediately replaced when they take a significant impact because their structural stability is able to remain intact.

The elastomer inside of each bollards base is the key to these rebounding bollards. When it's hit, at an angle that is not greater than twenty degrees, or less than a quarter of a right angle, this highly elastic material allows the post to tilt. This absorbs enough of the kinetic energy from a typical impact to keep the bollard intact, and because the elastic material returns to its original shape in very little time, the bollard is ready for use again very quickly. These bollards also cause a lot less damage to the automobiles that hit them, which is a big relief to the drivers that hit them. Roads tend to change.

Cities are constantly going through growth and change and as this occurs, one part of town may thrive as another falls into disrepair and one road becomes less used as another brand new road takes its place. If you ever discover that you have a need to relocate one or more of these rebounding bollards, the bollards' design will make this job much easier than with standard bollards. Additionally, their construction does not require that the complete structure be taken apart if a single damaged part needs to be replaced. If you had been having problems with the old style of bollard, then out with the old and in with the new. Experience the benefits of rebounding traffic bollards by finding an internet retailer today.

Greatly enhanced flexible traffic bollards has helped lower the velocity of damage as well as problems for automobiles as well as people. Rate this Article

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Used cars are the most searched and demand products but they are having some of the prime features that can make the buyers more enthusiastic and can enrich them with economical deals. Here are the details that can make it possible to make cheap car buying easier in USA.

Written by: Jane Dawson

Everyone has a dream to make the online trucking website best truck junction, but it demands some sincere efforts and aggressive approach. Some of the leading requirements are the wider availabilities of trucks like the semi trucks, dump trucks, lifted trucks and tow trucks.

Written by: Prageeth Acharya

There are a vast majority of people who feel that since they are careful, courteous and law abiding citizens' defensive driving courses are not applicable for them. But this is a highly redundant notion since the techniques taught helps not only to take responsibility...

Written by: Rakesh Sharma Jack

Repair technology has improved, and a professionally applied polymer-based resin can often make the window look nearly as good as new.

Written by: Martin Mallett

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How Many Points Do I Get For Speeding in Texas?

The driving demerit point system in Texas is relatively simple compared to most other states. Simple does not necessarily mean more lenient, however. Rather than maintaining a long list of traffic violations and a corresponding number of points for them, Texas only uses a couple basic rules for issuing traffic tickets.

The Texas Point System

You will receive 2 points on your license for a standard moving violation, and 3 points for a moving violation resulting in an accident. These rules do not include more serious violations such as DUI, driving on a suspended license, or committing a hit-and-run, all of which can result in immediate license suspension and heavy recurring fines.

There are certain exceptional violations which may get you a ticket with a fine, but will not grant any Texas traffic violation points. Speeding less than 10% over the limit or not wearing a seatbelt may earn you a fine, but will not put points on your record. Speeding more than 10% over the limit will count as a standard moving violation, and will earn you 2 points (or 3 if you get into an accident).

Driver Responsibility Program

The Texas Driver Responsibility Program (DRP) ensures that points stay on your Texas license for 3 years from your conviction date. If you incur a total of 6 points in 3 years, you will be charged $100 annually until those points are removed. You will charged an additional $25 for every point past 6 in a 3-year time period. If driving behavior does not change, your license might be suspended.

Recurring Violation Surcharges

Texas has some of the harshest punishments in the union when it comes to DUIs. If you are caught driving under the influence, you will be charged an initial fine and recurring annual fines for 3 years after your conviction. Your first DUI will cost you $1000 a year. Two or more DUIs will cost $1500 a year. A DUI at twice the legal blood alcohol limit (.16% BAC) will cost a whopping $2000 a year. That means a lone night of irresponsible drinking could cost you $6000 plus a lot of other potential damages to your driving record, even if you don't get into an accident.

Other violations, like driving on a suspended license, will cost you $250 a year and will probably lead to a huge extension of your suspension period.

Your Options if You Get a Ticket

You basically have 3 options if you are charged with speeding or any other moving violation. Your first option is to admit guilt, pay the fine, and incur the points on your record. Your second option is to attempt to fight the ticket in court. Many people are successful in overturning tickets if they can build a strong enough case for their innocence, or if the accusing police officer does not show in court. Thirdly, you can have the ticket dismissed by attending a Texas driving safety course. These online courses can be taken once a year, and will nullify points and fines from any standard moving violation. They are the best option for someone getting dangerously close to losing their license or paying heavy surcharges.

Texas Defensive Course is your one-way ticket to a clean driving record without any hassle! Remove points from your license and keep your insurance rates low with fast, easy, and self-paced courses designed for your convenience. Sign up today at http://www.ndssdrivingschool.com/
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Traveller Tuesdays - T5 based System Generation Modification


Following the split that took place earlier, I am posting Content articles over at The Etzina Passage, but alternative Rules articles (and reviews) here on Gaming with Chuck. This is an alternative (or house) rules article. It has to do with a modification to the Mongoose method of rolling up system contents (other than the main world). It has been inspired by my investigation of the new T5 from Marc Miller.

As a modification to the system contents developed earlier, here, this is an alternative method to develop the nature of the worlds within the different orbitals, inspired by the work in T-5 (pages 426-443).

Once the various orbitals are filled, follow the rest of the procedure shown earlier, for determining the location of left over planetoid belts and gas giants, and then for developing the location of significant bases.

Inner Zone Occupied Orbital


2d6 - Check against following
Double 1 - Gas Giant (if exists)
Double 6 - Companion Star, place in last orbit of system, ignore (reroll) future Double 6

Otherwise, look at lowest of the two dice.
diceResult
1,2Roll on Inner Zone world table
3Planetoid belt, if possible, or Size 1 world (Worldlet) otherwise
4,5Roll on Inner Zone world table
6Planetoid belt, if possible, or Size 1 world (Worldlet) otherwise

Inner Zone World table
diceWorld
1Worldlet
2Inferno
3Secondary World
4Big World
5Storm World
6Rad World


Chance for satellite?
Gas Giant - 1d-1 (significant satellites)
If 0 is rolled exactly, there is a ring (only)
Otherwise, then 1d6 (3+) chance for ring
Other Inner Zone worlds - 1d-5
If 0 is rolled exactly, there is a ring.

Inner Zone Satellite table
diceSatellite
1Worldlet
2Worldlet
3Inferno
4Secondary World
5Storm World
6Rad World
7Big World
+1 to dice, if checking for
a Gas Giant satellite


Habitable Zone Occupied Orbital


2d6 - Check against following
Double 1-5 - Gas Giant (if exists)
Double 6 - Companion Star, place in last orbit of system, ignore (reroll) future Double 6

Otherwise, look at lowest of the two dice.
diceResult
1,2Roll on Habitable Zone World table
3Planetoid belt, if possible, or Size 1 world (Worldlet) otherwise
4,5Roll on Habitable Zone World table
6Planetoid belt, if possible, or Size 1 world (Worldlet) otherwise

Habitable Zone World table
diceWorld
1Worldlet
2Inferno
3Hospitable World
4Big World
5Storm World
6Rad World

Chance for satellite?
Gas Giant - 1d-1 (significant satellites)
If 0 is rolled exactly, there is a ring (only)
Otherwise, then 1d6 (3+) chance for ring
Other Habitable Zone worlds - 1d-4
If 0 is rolled exactly, there is a ring.

Habitable Zone Satellite table
diceSatellite
1Worldlet
2Worldlet
3Inferno
4Hospitable World
5Storm World
6Rad World
7Big World
+1 to dice, if checking for
a Gas Giant satellite


Outer Zone Occupied Orbital


2d6 - Check against following
Double 1-5 - Gas Giant (if exists)
Double 6 - Companion Star, place in last orbit of system, ignore (reroll) future Double 6
If total of 2d6 is greater than orbital, then Gas Giant (if exists)

Otherwise, look at highest of the two dice.
diceResult
1,2Roll on Outer Zone world table
3Planetoid belt, if possible, or Size 1 world (Worldlet) otherwise
4,5Roll on Outer Zone world table
6Planetoid belt, if possible, or Size 1 world (Worldlet) otherwise

Outer Zone World table
diceWorld
1Worldlet
2Ice World
3Ice World
4Big World
5Ice World
6Rad World

Chance for satellite?
Gas Giant - 1d-1 (significant satellites)
If 0 is rolled exactly, there is a ring (only)
Otherwise, then 1d6 (3+) chance for ring
Other Outer Zone worlds - 1d-3
If 0 is rolled exactly, there is a ring.

Outer Zone Satellite table
diceSatellite
1Worldlet
2Worldlet
3Ice World
4Secondary World
5Storm World
6Rad World
7Big World
+1 to dice, if checking for
a Gas Giant satellite


World Types

For all of these different world types, if it is not a Main world, then it will only have a Space Port, rather than a Star Port, otherwise generate as if a Main World. Maximum Population is Main World POP -1.
Wordlet
Size = 1d6-3. Otherwise, generate normal sequence.
Secondary World
Population -4; Hydrographics -4. Otherwise generate normal sequence.
Ice World
Population -6. Otherwise generate normal sequence.
Storm World
Size=2d6; Near constant high winds and storms. Atmosophere +4; Hydrographics -4; Population -6. Otherwise generate normal sequence.
Rad World
Size=2d6. Extremely high radiation. POP=0, GOV=0, LL=0. Otherwise generate normal sequence.
Big World
Size=2d6+7. Otherwise generate normal sequence.
Inferno
Spaceport = Y (no facility). Size=2d6. Atmosphere=B (Corrosive). Hydrographics=0. POP=0, GOV=0, LL=0.
Habitable World
This is a world that could be a candidate for a Main World.

Spaceports

Non Mainworld Spaceports are generated like this:
Roll POP - 1d6. Results are:
2- Spaceport F (Good facility, minor repairs, unrefined fuel) - Downport, good quality terminal.
3 Spaceport G (Poor facility, superficial repairs, unrefined fuel) - Downport, basic terminal.
4,5 Spaceport H (Basic facility, no repairs, no fuel) - Landing slab and a beacon
6+ Spaceport Y - same as Starport X

If there is an Orbital Facility, then it is automatically Spaceport G or higher. If there is a Surface Facility, then it is automatically Spaceport H or higher.
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Conquer the World - in less than 10 minutes

Got a copy of Eight-Minute Empire recently, as part of the kickstarter that backs Eight Minute Empire Legends. Cracked it open, and gave it a play with the staff here at Gaming with Chuck HQ.

We enjoyed it.  It was quick (first time play, with three players, maybe 15 minutes - I could see this taking only 8 minutes once players are veteran with the concept).  It is am empire building game (sort of).  All of the basics are there - resource management, economic growth, conquest, territorial gains, positional strategy.  Sort of.

The map (the game comes with two), cubes are armies, discs are cities, round tokens are a variant (preplaced resources)


The game play is quite simple.  There are a number of cards visible, and available.  On your turn you select one and then add it to your growing collection of sets, that may be worth victory points at the end of the game (cards each have a resource on them, which combine into sets worth victory points).  Each card also has 1 action that you perform, that affects the empire situation on the (simple, but attractive) game board.  Some of the cards are "wild" which means they still have an action to perform, but may be used as any resource at the end of the game (to build larger sets).

The actions have to do with (1) placing armies, (2) moving armies, (3) removing opponent armies, (4) building cities.  Cities are the same as an army, but once built cannot move, and cannot be removed.


The selection of a card may be free, or it may cost you some gold pieces (each player has a stash given to them at the beginning of the game, to allow judicious expenditure in order to take a card early in it's appearance into the game).

The end of the game has a score calculated based on (1) one point for each territory where you have the most pieces, (2) one point for each continent where you have the most pieces, (3) points based on the sets of resources you turn in.

Simple, decisions abound, nice straight forward strategy, two paths to victory (territory conquest, or cards).

In all, we think it is a win.



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